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A jam submission

Flip 'N' BurnView game page

A deckbuilder where you flip cards for opposite, more powerful effects, but at a cost!
Submitted by CardboardCat (@CardboardCatHQ), KeaneWa, MokkaQuill (@MokkaQuill) — 1 hour, 34 minutes before the deadline
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Flip 'N' Burn's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#814.5684.568
Enjoyment#1504.0634.063
Overall#1694.1304.130
Creativity#9963.7583.758

Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Flip 'N' Burn is a deck builder where every card can be flipped for an opposite, more powerful effect, but at the cost of "burning" (losing) that card for the rest of the fight. Reversing the cards reverses the effect!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 63 to 61 of 63 · Next page · Last page

the mermaid was stuck on ice wall, and when I paralyzed them, the vampire's paralyse quote came up, it's really fun thouguh, and the art's great!

some of the 'per turn' things only applied once instead of every turn

Developer

Hi! Which things were these?

I'm glad you replied quickly though

I just realised, it meant that the buff would last every turn, not that your buffs would go up every turn (like, your rage would always be +1 to every subsequent attack, not +1 on turn 1, +2 on turn two and so on), sorry

Developer

No problem, it's just as valuable to learn that it's confusing. We're constantly looking for ways to improve the game so we'll make sure to make this clearer in our next update. Thanks for clarifying!

Submitted

This character-design is adorable! :D I really enjoyed the art of the game.

It has a really great core mechanic too! Burning cards for a stronger effect creates a lot of interesting situations and possible strategies. Plus the difficulty is well balanced enough to provide jst enough challenge but allowing some "mistakes" here and there.

The main issue I'd have is the presentation of attacks in the UX. There were a some time were I did not understand why me or the enemy would lose a certain amount of health, or shield, etc… I actually lost because the move of an enemy announced that it would just make a shield, and instead I apparently lost 13 HP? Every effects being instantaneous, it isn't always easy to keep track of them, and some animations to display some "-2", "-3", etc, associated with the card or enemy action, would help.

But globally it's a very solid entry! A really fun card game, with interesting cards and lovely artwork. I just want to play it again to take my revenge!

Developer(+1)

Thanks so much for the feedback! You losing HP - was this the Siren fight? If so this is unfortunately a bug where she's set incorrectly to attack when she should be shielding, sorry about that! 
We'll be working a lot of the UX post jam to hopefully make everything super clear, as we don't want the game to feel unfair.

Thanks for playing!

Viewing comments 63 to 61 of 63 · Next page · Last page