Play Input to Action
Input To Action's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #104 | 4.328 | 4.328 |
Overall | #305 | 4.000 | 4.000 |
Enjoyment | #319 | 3.876 | 3.876 |
Presentation | #1017 | 3.796 | 3.796 |
Ranked from 137 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game reverts the roles of videogame's rules, letting the players decide their own tutorial. The players will also play as the tutorial and not as the character
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
JEEEEZ this game really messed with my muscle memory!! Took me a bit to mentally catch on that the text box was the "player" instead of the robot, but a super interesting take on the theme! I like it... even if it makes my head spin.
Nice game but sad that it's only short
Thank you so much for your kind words! We are definetly going to update it post jam :D
Since the start of the evaluation period we started to collect all players' feedbacks and we have now a clear idea about how to upgrade the project!
Really cool idea - every level had me thinking! Well done.
wow, playing as a tutorial is absolutely not something ive seen before, even in this jam.
its sort of like a really clever twist on having to build your own game like ive seen, but way more interesting.
I loved how clever it was with how you had to beat it, with the switch and the pause at the end. You guys did an amazing job, one of my favorite platformers of the jam for sure <3
Thank you so much for your kindness and for playing our game! We are glad that you enjoyed it :D
Really clever concept! The pause at the end was my favourite twist on the concept, great job!
Probably my favourite platformer in the Game Jam. The switch was clever.
This game is so good, playing with several mechanics and being a smart puzzle, but having meta-irony and mocking music. I think that in the end, from gameplay perspective, there's not much about reversing roles, just being a really good puzzle with an interface-level twist. But delivering a good game, especially a puzzle that is easy to understand but challenging to solve, with well polished learning curve, in 48 hours - great job!
Damn this is sooo good. Totally got potential of being made into a full game. I like how the controls are counterintuitive, giving this game its whole unique yet compelling vibe (I always mistook the little bots as player as well lol). Locking the tab-scrolling midair might be a way to preventing player from breaking this game. But think about more rules added and combined and maybe a level that unlocks midair scrolling..wow. Looking forward to a post jam version of this and maybe a full release in the future.
Thank you so much deimos, we are glad for the the trust that you have on our project! We'll surely consider the inspiring ideas you shared, thanks :D
really liked the idea, enjoyed it alot, good job.