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Criteria | Rank | Score* | Raw Score |
Presentation | #3402 | 2.750 | 2.750 |
Overall | #4975 | 2.150 | 2.150 |
Creativity | #5106 | 2.250 | 2.250 |
Enjoyment | #6092 | 1.450 | 1.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you control the dungeon not the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It was hard to get the hang of the mechanics, but I did love the concept and the presentation.
I wasn't able to get past the first obstacle :( cool concept though
I can't seem to get the character to get over the small ledge : (
When I move the block up to get them up, the block deletes them.
There seems to be a bug in first level - I'm stuck inside walls :-(
Seems like a pretty interesting concept, and loads really fast despite being a Unity WebGL game, but the first level of the map has a glitch: when you move the platformer, the character clips in it, and it basically breaks the game.
So yeah, that was not fantastic, but a good idea nonetheless.
Good idea and concept) Me like, but there are have bug with collision
Very beautiful gameart and style. I didn't get the gameplay to work in the browser. Not sure if the game is unfinished, browser version is buggy or I don't understand it. But it looks good.
The control was a bit confusing. I dig the pixel art, tho!
I like your art
great pixel art! Moving the elevator things were a little glitchy, but still very cool idea!