My feelings on this are complicated.
Overall, I loved the idea of evolving the test in increasingly goofy ways. What I feel conflicted by is the introduction. On the one hand, starting on a few repetitions of the base captcha sets the mood to be properly subverted. On the other hand, the base captcha is not engaging, so it risks turning people off early.
Two options are to only have 1 base captcha, or show some progress meter, but both of those risk compromising the expectation subversion.
If you do find a solution where you maintain the expectation subversion while also making a more engaging hook into the game, lmk, I would be interested in seeing it.
Play game
I'm not a human's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1004 | 3.750 | 3.750 |
Overall | #1977 | 3.264 | 3.264 |
Presentation | #2308 | 3.208 | 3.208 |
Enjoyment | #2603 | 2.833 | 2.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of proving you're a human, you prove you're an AI
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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