This is all there is. The zoom is the end
lue
Creator of
Recent community posts
Best game I’ve played this jam <3 5/5/5
Wonderfully clever introductions of new mechanics. It just really worked for me, many “Heh?? … Ah!” moments
Got stuck on the level with the clouds where you can pan pretty much arbitrarily left and right. Maybe there was something to be found but I didn’t get it.
I really enjoyed the core concept and the music (you say it was made during the jam :brain_explode:) and I have two things I can suggest:
- Save what the player placed and restore after failing
- Just placing the fans correctly gets a bit boring after a while, so maybe try to limit the available fans even more etc.
I think with only these 2, the game would be even more fun!
Thanks <3
I got stuck on a (seemingly) immovable point of darkness, and I couldn’t redirect the darkness
Yes, these are more common the higher you go and they are a bit too hard to redirect around. Have you tried deliberately chopping off parts of the top using darkness, to lead it to a better direction?
Btw, what is the level select with the numbers for?
It’s not really a “level select”, it’s a “select one experienced day in the plant’s diary”. It was an idea I had at the end when polishing things up. I thought, why not imply that every day is the same for the plant (which again could maybe interpreted as the plant being delusional about what happens etc). I guess that’s a stretch but why not introduce some things that make the player spin their own interpretations :B
Thanks! I didn’t know what L-systems are and I didn’t use engines or premade physics stuff. Plants grow the following way: The likelyhood of randomly generating a new sub-branch above a branch is the sum of the distances to the lights (each ^(-0.5) with a maximum). The only other check is that the amount of branches in one height doesn’t exceed 10. Also, see the description, I did finish the game in time :), if you know a safe and easy way to “inject” built js into an html file, I’m all ears
The concept is really cool with nice art. A lot of improvement ideas have already been suggested but here I go: This could be amazing if the characters were behaving a lot differently instead of following the player and mashing (like, I didn’t get the archers to attack). If there was a way to know your health, I missed it. Lastly, the menu buttons are only detected when you click above them (in full screen and small screen). Thanks for making this game :)
These are nice ideas for mini games. The car and apple one are fine difficulty-wise but the tower stacking requires memorizing or luck to be able to catch the last blocks. Speeding up your player movement the same way you speed up the blocks or giving a visual marker on the screen where they will fall could be one solution. Anyway, very cool that you entered this jam, and keep rocking!