Love the game! The puzzles were challanging and i overall liked the idea. It was something differend.
Great job!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #541 | 3.700 | 3.700 |
Overall | #568 | 3.827 | 3.827 |
Presentation | #709 | 3.980 | 3.980 |
Creativity | #903 | 3.800 | 3.800 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I made a game, where you control the ai of the monsters in a dungeon
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Love the game! The puzzles were challanging and i overall liked the idea. It was something differend.
Great job!
A nice little puzzle game to spice everything up! It took me a while to figure out some of the puzzles, and there were a couple of bugs, but other than that: Amazing game!
It's a great concept about playing as dungeon (we have the same). I love how puzzlish it is. Visuals and sounds are also good! Great job!
Very nice graphics and sounds, puzzles are little hard, other than that, great game!
Great game, the main mechanic is very polished. The difficulty curve is pretty big. Other than that great job!
Could you rate my game as well? I would really appreciate it, thanks!
Thanks! I should've added a few "easier" levels to ease people into the game. I might add a few between 1->2 and 4->5 after the voting period. Sadly i was rushing towards the end of the deadline, since i started a bit late :/
(and in a puzzler i personally prefer fewer hard levels than more easy ones if I have to choose, but thats just my own personal preference ;))
I will check your game out later this evening :)
Wow! Great puzzles, amazing artstyle and presentation. Absolutely love it! Great job!
This is a really fun game, if you were to develop this idea further I think you should maybe add a 'step forward once' button for more control
Thanks for the feedback. Actually originally each step node did exactly that. I think another solution would be to add a "stop" node :)
Since the levels are designed with that in mind I hope it's not a big issue, but yeah there is a lot of potential for many other types of nodes! (conditionals, goto/loops, trigger elements in the level like a lever/button ect ect)
The idea is really amazing! It is kind of a programming sim game with some great puzzle design. The art style is also retro and cool. I hope I can figure out how to pass the second level later.
Hope you can come and enjoy our game as well!
Definitely challenging. Love the art and concept. Great work. My feedback would be to lower the challenge curve.
It would be greatly appreciated if you rated my game as well! https://outercloudstudio.itch.io/fire-swap
I like the twist in the last level of having to account for the hero's pathfinding--definitely a concept that could be expanded upon!
Super unique, love the use of the reverse roles in trying to stop the adventurer.
Leave a comment
Log in with itch.io to leave a comment.