Felt like in a bullet hell action game. At least a little.
Nice concept and great catch on reversal perspective.
Criteria | Rank | Score* | Raw Score |
Enjoyment | #572 | 3.681 | 4.250 |
Overall | #811 | 3.705 | 4.278 |
Creativity | #847 | 3.825 | 4.417 |
Presentation | #1414 | 3.608 | 4.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reversed Tower Defense Genre
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Very good take on you attacking defences, I like that you can actually control units instead of just them moving automatically. Art is great too, shame that so little people have played this. Great job overall!
Good job on this! I had a lot of fun dodging the towers with my huge line of party members.
I really like this idea of composing the wave like a JRPG team. Well done !
Very fun game but it needs some balancing (you can easily cheese through the game with priests and thieves) other than that the movement is a little buggy(i thought it was a feature first) because the charachters behind push the ones in the front and force them to move and i think at the end the sprite sheet gets shifted 1 pixel because there are a lot of stray pixels but theese are very minor and doesn't really take away from the fun of the game, i really only mention them because i wouldn't want to see them in an after jam update (if you guys are thinking of doing that).
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