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A jam submission

ReverseRunnerView game page

Quite literally putting the platform in platformer.
Submitted by Boko, ElectronDev — 3 minutes before the deadline
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ReverseRunner's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#33162.7893.364
Creativity#33752.9403.545
Overall#34942.7393.303
Enjoyment#35772.4873.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The role of the platform and the player in a platformer game are reversed.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I really like the idea here, and the game looks great! I did find it to be a bit too easy, though, as I just flew above the level and won without any problems. Collecting the presents added a bit more gameplay, but I still never really felt challenged. This definitely has potential, though, and overall I liked what I played. Good work!

Submitted(+1)

Its a cool idea, sometimes feel a bit clunky but its stylish. I had a pretty similar idea implemented in a very different way, even the name of my game is a little similar hahaha, if you want to try it out!

Submitted(+1)

I think this was pretty cool.  There's some jank moving the platform into hitboxes like the player or enemies, and the movement feels a little clunky, but all in all, you can expand this with really cool ideas such as becoming a spring platform or different types of enemies where you want to use the platform as a shield.  A lot of potential here.

Submitted(+1)

I found a cool bug to skip the entire level lmao. Just move up with the guy on your platform and he will jump allowing you to move right at the same time.

Anyways nice art, platform felt janky when moving (not accurate hitbox), and mechanics were interesting.

Submitted(+1)

Interesting idea ! Felt like gameplay could have been a tiny bit faster, I felt like the 'runner' was a bit lacking in reaction time.