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Peggle Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1851 | 3.459 | 3.459 |
Overall | #1897 | 3.288 | 3.288 |
Enjoyment | #1954 | 3.081 | 3.081 |
Presentation | #2037 | 3.324 | 3.324 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's peggle/pinball but you're trying to defend the attacks. In my mind, the original Peggle/pinball had the sword/ball be a destructive oppressor/predator happily destroying whatever he pleases for their amusement, and then now you're shown the other side, that the pins actually care what happens to them. With my assets, time and lack of experience, I had difficulty illustrating that storyline in time though, and had to focus on functionality and basic gameplay.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
Good game after all, it was hard to get it but it's interesting when you understand what's going on, i had more fun than i expected.
The game has some things to improve and update, and the theme doesn't fit that much but it's a good game.
Enjoyment 4, Presentation 4,
I don't know what to put in creativity, i think i'll leave it at 3 for now, if i change it i'll upload this comment.
(For some reason itch.io send this 3 times, idk what happened)
Thanks for the feedback and positive rating. It's much appreciated.
I'm curious, did you read the "How does your game fit the theme?" and if so, did you disagree that it's a role reversal in that sense? Or do you just mean that it wasn't obvious from the gameplay itself?
As for the multiple comments, I have have had the same issue, and for me it was because I had an unsaved rating while posting the comment, and then it prompted if I wanted to discard changes when posting the comment, but if you click cancel it still posts the comment without refreshing the page to show it. It's just a webdesign flaw with itch.io
I read it, but i meant that from the gameplay i have no clue of what's the reversed role, it just seems to be a normal game without the explanation.
sorry if i explained wrong.
Don't worry you're good. This is what it reads:
"In my mind, the original Peggle/pinball had the sword/ball be a destructive oppressor/predator happily destroying whatever he pleases for their amusement, and then now you're shown the other side, that the pins actually care what happens to them. With my assets, time and lack of experience, I had difficulty illustrating that storyline in time though, and had to focus on functionality and basic gameplay."
In other words, instead of being the destroyer of pins, you now have to protect the pins - and it's now (thought to be) revealed to you that the pins that the pin-destroyer originally targets for big points is actually your life and you're trying to protect those from being destroyed.
I'm curious what you have in your mind when you think of "role reversal" and what you expect in a game for it to live up to that.
Well, i have read it before, what i meant was that, at least for me, the game itself isn't clear enought about what is reversed, i've seen a lot of games like that in other contexts, i understand your idea.
Alright thanks for the follow up. Lastly I'm curious if you can link me to one of the games that are like that
Great choices of pixel art, sound effects, and ambient sounds. It took me a long time to realize that the numbers were prices, not counts. It's quite fun, even though there's a lot of luck involved. It's really satisfying when you get a series of lucky bounces. Great work!
Yeah I'm sorry for the lacking and confusing info. Especially that the income gains weren't at all displayed (except in the screenshots).
I'm surprised to hear you call out luck though. Could you elaborate?
Interesting idea. Kinda confusing but you can figure it out. Game isn't really balanced to make placing the pieces interesting though so it needs more work on that front. Nice sprites though.
Thanks for the feedback. I agree with it. There's basically only three pin features:
1. Attract the shot
2. increase your income (which incentivizes maximizing airtime without getting hearts destroyed)
3. Diamond collision box (rather than circles for all the rest), which didn't add much but I just left it in there.
In the end, I decided that the levels had to be designed as puzzles instead - which you probably can guess from the first two levels, but the third and fourth level were impacted by the bug that placed pins persist through levels. The third level was meant to be fairly easy and give a little taste of being able to experiment with placing many pins, while the fourth level was meant to be much harder and about creating enough income to sustain making pins without losing. With the bug though, you could build up a lot of extra pins in level 3 and then use those to make level 4 much easier.
I agree that there's so much more I could've done. I wanted to explore different levels of bounciness for pins, different "balls"/attacks, different pins with growth stages and elements and many other things. But as this was my first jam and I'm too inexperienced, I didn't have time to explore any of that.
The visuals are really good, and I liked the idea of an inverted pinball game. I just wish there was a bit more of explanation on how the mechanics work, because I got quite confused on that front. And congrats on making it on your first jam :)
Thanks! Did you manage to figure it out in time then? I.e. apples give 10 gold / sec, slime gives 1 gold / sec?
Creative idea and fun and challenging gameplay!
I do agree a more complete tutorial can be helpful, but you can pick it up regardless with a few trail and errors and you're good to go.
Nice!
-Enjoyment: Very cool puzzles and fun watching it play out after placing stuff!
-Creativity: Super cool idea!
-Presentation: The art is put together well, and all the effects and UI look great!
-Neat game indeed!! Please check out my non-creative entry when you can :D