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A jam submission

SilvicultureView game page

Tower Defense Horror Game for GMTK Jam - Built to Scale
Submitted by 13579doods, jkd3vld, Lacha, jellybean27, Pvp-man, 1046_eridani (@1046_eridani) — 1 hour, 6 minutes before the deadline
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Silviculture's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#45012.3922.583
Creativity#46582.6232.833
Overall#50302.3922.583
Style#55692.1602.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main tree is built to scale and take over the world

Development Time

96 hours

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Comments

Submitted

Good start to a tower defense, took me a little while to work out that I needed to purchase a branch before I could add defense creatures

Submitted(+1)

I LOVE THE ENEMY DESIGNS!!!! SUPER CHARMING!~!!

Submitted(+1)

It’s a game with a lot of heart! I’m always a big fan of tower defense games, and this one was a short and simple treat. One suggestion for after the jam; judging from the game icon the enemies are some cute little critters! Maybe make em big enough for me to see during regular gameplay hehe?

Developer

yeah we had a number of scope issues, the small enemies was partially a stylistic choice that emerged from working in a full resolution pixel art style, and cutting a zoom feature because of programmer time. Thanks for checking us out, and stay tuned if you're interested in a full game! We're currently organizing who's gonna work on the full game from the jam group.

Submitted(+1)

Great concept for a game! I like the lazers those were pretty op at the start. At one point no more enemies came, but it was fun!

Submitted(+2)

I like the slot based system, though it took me a bit to understand why the menu suddenly disappeared when i though i was just buying an upgrade. And the menu has a bug where it shows up too early when a wave is still going.
I don't know if it ended early or if there's just not a lot of waves, but there's lots of room for this to continue going.

Developer(+1)

Yeah we definitely had a lot more we wanted to do, and even more was cut down fairly last minute because of bugs/programming delays.
Originally we wanted to have branches grow in all different kinds of directions and have different bonuses for different shapes, and a more dynamic economy with a root growing system.
Good new though, A large portion of the team is interested in making real game out of this idea so stay tuned!