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The Wizard's Artifact's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5015 | 2.500 | 2.500 |
Style | #5061 | 2.357 | 2.357 |
Enjoyment | #5079 | 2.214 | 2.214 |
Overall | #5157 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build your armies scale, as well as you are searching for the legendary scale relic!
Development Time
96 hours
(Optional) Please credit all assets you've used
I created all the assets other than the song is a mix of loops and my own composition on GarageBand
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Comments
Well done! Keep at it!
I had a problem with shooting the enemies like someone else already pointed out but I can see the concept of having a hub, an exploration zone and an active combat line. Ambitions!
I appreciate it! I feel like there is a lot I could add on to this game, especially actually making combat work haha! Maybe ill continue to work on it after the jam!
Cool little game! I liked the caves, are they randomly generated?
Thanks for playing! And kinda, I have 7 preset cave "pieces" that can spawn but each of those pieces have spawners that spawn random enemies and drops within them!
Played for a bit. I like your premise!
Feedback: Boulders need an outline so they stick out more.
Not sure what shooting is supposed to do? It didn't seem to affect anything.
It would be nice if there was something that would prevent you from being dropped on a hazard when you first enter a room.
Thanks for playing! Yeah the shooting was supposed to work better. You can shoot the enemies in the battle field but it only kind of works and there were supposed to be more cave enemies to fight haha! The boulder suggestion is great, I don't know why I didn't think of that!