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Speed Scaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3505 | 2.900 | 2.900 |
Overall | #3873 | 2.767 | 2.767 |
Creativity | #3940 | 2.850 | 2.850 |
Enjoyment | #4012 | 2.550 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is 'built' to scale the buildings
Development Time
96 hours
(Optional) Please credit all assets you've used
https://www.youtube.com/watch?v=dnNCVcVS6uw : grappling
https://www.youtube.com/watch?v=QGDeafTx5ug : movement
https://www.youtube.com/watch?v=LNLVOjbrQj4 : lookat/shoot
https://www.youtube.com/watch?v=-6H-uYh80vc
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Comments
It really looks cool and the way you relate it to the game jam theme seems to be creative as I did not quite get how it was and I am lazy to read . But to be honest the gameplay was a bit hard and it was quite hard to move the character. It was kind of like as if the player is in space or something like that. Despite that the game visualy looked quite well and I realy liked the idea of the grappling hook.
Yeah, we kinda ran out of time before we could fix all of the issues and tweak all of the settings
Yeah, It still was a good game for the time you had.
Really cool idea, but sadly it's a bit hard to get going? I would have loved to reach top speed faster, and to not slow down as much when climbing walls, to get that super-fast twitchy gameplay ;)
Grapple was very fun to use and I love the momentum. I feel the game would have been better a bit more zoomed out and looking more the the right so that you can see what to do next. It also would have been cool to have more objects in the air between buildings to hook onto. The moments where you are flying through the air were super cool and fun.
Thanks for playing!! I'll make sure to add more stuff to hook to in the future. And I agree that the camera could be improves.
Love the idea of the hook, but the map needs adjustments to fully release the potential of the mechanics.
Thanks for playing our game!! WE kinda make the map too big and didnt design the map, so I totally agree with you.
YESS!!
THanks for playing btw!!
Fun to swing around, shame i got glitched between two buildings with no way to reset.
THANKS for playing!! We have some unity collision issues, and not sure how to fix it. It might be from tiles collider but not sure.
Cool idea, but the long time to get to top speed and the glitchy grappling hook were hard to mess with. Good job though I liked the environments the most!
THanks for playing. I agree the enviroment is really good (out artist cooking). But the grappling were hard to use, it might be because the map too.
The grappling hook was the best part, the other controls needs some work to really make them feel fast pace.
Yeaaah, we kindaa spent alot of development time working on the grappling hook
Thanks for playing. Wow I didnt thought the grappling would be the best part but thanks!!
Cool idea! I'd like to see character poses adapted to the context and more challenges tied to movement with a hook. Good job!
THanks for playing our game. I agree, we should have animation for more stuff, like running. But we couldnt add them in time unfortunately.
I really like this concept! It was a little hard to get the hang of but still super fun! Good Job
Thank you very much! We had plans for a tutorial system, but we kindaa ran out of time first, soo I get why it might be a bit hard to understand
Thanks man. Thanks for playing too!!