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Scaling up to Hero (GMTK 2024 version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4681 | 2.333 | 2.333 |
Creativity | #5417 | 2.359 | 2.359 |
Overall | #5557 | 2.205 | 2.205 |
Style | #6177 | 1.923 | 1.923 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can grab itmes from the side of the mountan to build equipment to help you scale it
Development Time
96 hours
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Comments
I'm impressed with the intro and UI! Hero 10/10 good boy, very cute. Fun game, but I would appreciate a "congrats" popup for reaching the top of the mountain.
I was originally planning to have a story added to it where it's about a girl and her dog. Scaling all the metaphorical turmoils of life but having her dog always there to greet her with a smile and a wag of his tail. I was going to have a sequence where the dog dies, but she has a dream of one more mountain to climb. After reaching the top she is greeted with her dog, whom of which she has one more time to interact with him and say goodby. It would of ended with Hero going through the clouds into fields of green and the girl waking up and knowing he is in a better place.
That's beautiful! I think that game idea would need more than 96 hours of dev time to do it justice, so maybe it would be better as a full release rather than a jam game. Thank you very much for sharing <3
Did not work for me on Linux (Debian 12) sadly, running "setupandrun game.sh" gives me:
./GMTK2024: error while loading shared libraries: libsfml-graphics.so.2.5: cannot open shared object file: No such file or directory
Mmmm, I think I should of shipped the library files with the game... Or put the command that downloads the SFML libraries from the Respiratory... Sorry, I didn't know and thought the libraries were static
I like the literal interpretation of the theme, it was really clever. I think this game would make an amazing rage game that you can scream at with friends watching you while crossing their fingers lol
The movement feels a little too floaty and the ledge snapping can feel like it doesn't work sometimes. Also the camera did not like when I used the teleporter. But the concept was fun and looking for the pieces was surprisingly fun! I think if the game was more fleshed out it would be really fun!!
Simple concept but lots of fun! The movement is surprisingly good for a game made without an engine too! Visuals could be improved but solid overall!