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A jam submission

Handyman, The shady contractorView game page

Resize objects to solve quirky problems, help others, and conquer creative challenges as the ultimate repair hero!
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Handyman, The shady contractor's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#30563.1183.889
Overall#38082.7913.481
Style#38802.7623.444
Enjoyment#42012.4943.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our main character uses the resize tool to help people and grow their contracting business.

Development Time

96 hours

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Comments

(+1)

Good 👍

Submitted(+2)

veryyyyy polished game, i like the camera angle and the whole visual design of the game :D

Developer

Thanks for the comment!

Submitted(+2)

Fun little concept! The isometric chibi visuals are easily my favorite part. The blabbering chatter sound that will surely haunt me in my sleep was my least favorite. Nice work! :)

Submitted(+1)

Such a nice idea, looks so much fun. Sound is a little annoying, but turning it way down on the mixer was enough. Got some bugs, but was really fun scaling stuff!

Submitted(+1)

Neat game! It would be nice if the characters didn't constantly jabber when you stand near them, it gets a little grating.

Developer

Thank you very much! We'll keep it in mind for the next update!

Submitted(+1)

Really cool idea! reminds me of scriblenauts a lot for some reason. The solving random problems for people.
I did wish the scaling was a little more controllable. It was hard to click the transform points :/
The art style is pretty cool! Nice chibi like proportions :)

Developer

Thank you! Scribblenauts is one of the games we used as a reference. We'll take your comment into consideration to improve the input system. Thanks again!

Submitted(+1)

Hello !
Really cool game, you get the logic really fast !! And really nice art ! (I had some troubles with the bed puzzle, I couldn't extend it even by resizing the tables)

Developer(+1)

Glad you liked it! We had some issues fine-tuning how the game feels, but we hope to improve it further down the line.