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Peak Engineering's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #218 | 4.200 | 4.200 |
Overall | #341 | 3.978 | 3.978 |
Style | #636 | 4.067 | 4.067 |
Enjoyment | #718 | 3.667 | 3.667 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players must build a robot to scale a mountain.
Development Time
96 hours
(Optional) Please credit all assets you've used
Software Cursor: Roundicons Premium
Action Icons: Google
Music: Botanica Stylized Music, Vol 1 by Magnality
Particle Effects: Store asset by Gio Gedieanidze, modified by me
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Comments
The visuals are amazing, I love the low poly parts and the environment.
The music was a tad too low, but once I cranked up the volume I could see it was quite chill and seemed to fit building.
The controls felt complicated at first, I tried rotating the parts while dragging them to no avail. And even reading the instructions it took me a while to get the hang of it, but that might be on me.
Once built, it was super cool to see the physics and how commands influenced the movement through every wheel attached, really freaking awesome!
Congratulations on making such a complex game in so few time, that was great!
As always, I really love games with 3D low poly visual style. Super polished game system for a game jam. Not an engineer but I appreciate the feeling of being one; yeah, it is overwhelming, but heck yeah, this is one amazing game portraying the overwhelmingness. Chaotically fun if thought as a sandbox game. Good job! :)
Honestly it's pretty amazing that you managed to make this entire system during the jam! Great job!
Wow, maybe it's only my lack of experience, but this felt super ambitious for a 96 hrs jam. Excellent work. Also you really showed me, why I didn't become an engineer :D
As a lot of people have already said, reminded me a lot of old school besiege in a new engine. Had a lot of fun playing it, to the point of screaming “my machine! my machine!” over and over on discord.
For notes: I think the wheels could use more friction, especially the large wheel which kept slipping away because of its very loose suspension - they felt like wearing ice shoes.
But yeah I had a solid 30 minutes enjoying this, a lot more gameplay then in most jam games, good job!