I love the concept for this game and I'm sure it took A LOT to get it up and running! It looks great and I love the moments when people are mad at you. It's clever that you use text to describe all the magical scaling, because that allows you to do much more than if you had to make art for all those scenarios. The big issue that holds the gameplay back for me is that it doesn't really feel fair. When someone wants a "big" mushroom, there is often no way of knowing which of the two big mushrooms will be correct. There has to be some way I learn which is right for which situations, but currently it doesn't feel like I can. Still a very cool game!
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Size Matters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2349 | 3.318 | 3.318 |
Overall | #2486 | 3.167 | 3.167 |
Enjoyment | #2497 | 3.000 | 3.000 |
Style | #2686 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You give shrooms that alter sizes and do unexpected effects.
Development Time
96 hours
(Optional) Please credit all assets you've used
I made the game with an iPad, and the last day I got to use the PC. The art was made using the same iPad.
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