Really loved the take on the theme here! Constantly zooming out more and more really gave things such a great sense of scale! I’m also a sucker for a Pico-8 game! Well done!
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Ruler of Everything's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1361 | 3.636 | 3.636 |
Style | #1972 | 3.455 | 3.455 |
Overall | #2070 | 3.303 | 3.303 |
Enjoyment | #3165 | 2.818 | 2.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is all about size, and small things controlling bigger things. Also there's a literal scale on screen at all times.
Development Time
(Optional) Please credit all assets you've used
I made everything myself but cribbed the music from a piano arrangement of Tally Hall's Ruler of Everything by candyanna on musescore.
Comments
Fun game for sure. I don’t love the scaling factor on theme because affects only the storyline and not the actual gameplay: if I don’t see that level is scaled I can imagine that I’m just playing different puzzle levels on the same game. Also I found boring the fact that everytime I’ve lost till 3 or 4 level I have to restart back from scene 1. Overall a nice experience though. Well done.
Its was nice to see a pico8 game in the jam, but jeez... I have to turn to easy mode to see the end. Congrats, its a good game!
Good thing you put easy mode for your game, because I couldn't get past level 6! O_O
Despite the brutal difficulty, the game has a good design and has solid mechanics. I also like the game's ending.
Difficult but very fun and polished. I really like the auto scaling on hard mode where there is no point where you just die/reset automatically but it gets increasingly difficult to see the player. (Although I only beat the game on easy mode).
Obviously you should rate this based on the version on here but after that, if you would like to play a version with the most requested feature, I put a post-jam edition on my website which has the default difficulty mode now play like Celeste where dying only reverts you to the start of the current stage. I will also be putting this on itch, after the jam rating has finished, in accordance with the rules.
Very polished game with clean graphics, the transitions between levels are 10/10 and super on-theme. Gameplay made me want to pull my teeth out until I switched to easy mode (like a child), and was then very enjoyable. I know others have mentioned, but I agree that restarting the whole game after touching a spike is maybe a little too punishing.
haha I was breezing through the first levels and thought "hey I'm good at this!", until I just moved right out of instinct in one of the levels and got instantly proved wrong xD
I really enjoy the style, the transitions are surprisingly smooth too! it may be a bit too harsh to be sent to the beginning though, but other than that, good stuff!
My wife agrees with you about being sent to the beginning. Ironically I'm not very good at performers so I worked on the assumption that to appeal to the average player the game should be too hard for me to finish. I did make sure that I could actually complete each individual level with enough tries though. The code is locked during the rating period, but when's the jam ends I'll probably add in a Celeste style respawn and split the difficulty levels into 4 modes instead of 3.
Controls (especially walljump) feel quite slippery and inconsistent. Beat it on easy mode
Absolutely incredible game. I made it through about 3-4 levels on Story Mode before giving up and switching to Easy Mode, and even that was quite challenging - the controls felt a little loose/inconsistent at times, which was a big contributing factor. Didn't decrease enjoyment whatsoever, although it was a little frustrating at times. Really nails the retro gaming vibe of simple but challenging levels and failing again and again until you nail it. Would love to see this fleshed out with more kinds of obstacles (as opposed to just spikes). Great work! Would absolutely play again.
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