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Tilted Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2762 | 2.932 | 3.167 |
Creativity | #3142 | 3.086 | 3.333 |
Overall | #3159 | 2.983 | 3.222 |
Style | #3401 | 2.932 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tilted Scales is a game where a player must place objects which change the scale of balls moving along a track in order to achieve target weights for various scales at the bottom of the level.
Development Time
96 hours
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Comments
An interesting concept, perfectly fitting the theme of size and scale. Unfortunately, three levels in I came across a bug that wouldn't let me continue, so I could not play through all the levels, but what I saw was enough to appreciate the idea.
Cool concept, I enjoyed working through the puzzles. My main feedback would be to have the resize boxes stay in place during resets so you can make some small adjustments without needing to drag them in again and perhaps a button that speeds up the physics. Great work.
Wow I really liked this game! Took me a few seconds to really get it, but you did a lot of stuff with this really simple idea, and the puzzles are actually all pretty tough and super interesting to solve! Keep up the good work :)
Nice concept. I also thought of making a puzzle game , but didn't thought of this. Good Job!!!
One thing you can add if you decide to develop it further, is to keep the previous position of the size multiplier after player fails and restart, so he can iterate on top of that. And right now the puzzles are slightly straight forward, and I know its hard to make puzzles. So one thing you can do is let the player make a wrong assumption about solution being something, while in reality you solve it some other way, and when they finally found the solution they will feel clever, and that's what puzzle game want the player to feel.
Yes I expected there to be a button to put just the balls back. Easy enough with these to remember which multipliers you want to keep where but with more complex puzzles that'd be trickier.
controls do not feel intuitive, or i just suck at the game , fun concept tho