Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Park Panic 2024View game page

Scale from a bug up to a dragon!
Submitted by FifoIronton — 19 hours, 35 minutes before the deadline
Add to collection

Play New Experience

Park Panic 2024's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#39442.5712.571
Creativity#41152.7862.786
Overall#46392.5242.524
Style#54402.2142.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about scaling

Development Time

96 hours

(Optional) Please credit all assets you've used
We didn't use any assets, but did use the Godot Engine

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

A cool setting to have a tower defense game in; defending your tiny castle against bugs in your backyard is pretty neat.

Nice work!

Submitted

Very cool idea to make it scale like that! IMO the background was a bit too distracting making the screen feel a bit too busy, but besides that I think the art you made is also very cute! 

Submitted

Satisfying little kind-of-tower-defense game. I like how the music changes with the increasing scale. I think it would be really interesting if there was any sort of multi-scale defense management, but right now it's entirely just place a few of the biggest fire breather units and wait the round out, repeat.

Submitted

I wish it was more like thronefall where there was an obvious delineation between waves. But otherwise it was fun.

Submitted(+1)

Flaming turtles are OP! Actually all the flamethrowers were my goto solution haha. All of the sprites and animations were very cute. I really liked the scaling music track though the looping at least on my browser seems a bit clipped. Not sure whether I just ran into a bug, but it didn't seem like stuff was spawning in wave 5 with the dragons. Good work to the whole team!

Submitted

I like the idea! pretty creative! I the pace was a little slower so you could feel the changes when the game scales. Even in the second wave I didn't have any need to put any smaller enemies, and the game could've been a lot better if there was some tiles on the ground and you could actually see them, then place your unit more strategically.

All and all, great concept!

Submitted

I appreciate that this is mobile compatible! I played it on my phone. Lost a couple times. I appreciate the design, but found it really difficult at the first scaling point. The first time I had no money to buy a larger weapon after the game scaled up - the frogs went straight through my defenses. Do the smaller ant-scale towers deal any damage to the frogs?

Submitted

I enjoyed the gameplay of the city builder. But it seems the bug ai kinda "bugs" out when there are walls, as they kinda spaz about.