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Freighter Fever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2815 | 3.131 | 4.429 |
Creativity | #3695 | 2.929 | 4.143 |
Overall | #3780 | 2.795 | 3.952 |
Enjoyment | #4705 | 2.323 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale freighter modules' access to power
Development Time
48 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Very cool music, and the simple art style fit perfectly. A lot of potential to expand upon.
Wonderful! Thanks!
I really enjoyed this one. It was a little hard to get to grips with what was going on originally, but once I realized how to manage the ship's heat, speed, and firepower I had a great time. The visuals, music, and sound effects are wonderfully 8-bit. I think one of the biggest points of confusion for me is that these is no visual on the ship for when the shield is activated or not, which makes it harder to realize when the ship actually susceptible to damage. I wish the turret was a little more predictable as well; it would often shoot an asteroid careening by instead of the one about to smash into the ship. I would to see this idea expanded more because there area lot of neat ideas and interactions here.
Glad to hear it was enjoyable once you got the handle on it! Totally agree with your points on improvements too. For the sake of explaination, I added the hull and "shield" a few hours before release, and the turret's code is too simple, hence their lacking nature. Thanks a lot for the feedback, and thanks for playing!
Wow, very cool style of music, the idea is interesting, but not enough explanations
Thanks! I'll have to see if I can clarify some things.
I liked the overall style and the music, but I didn't figure out how to play exactly. I tried twice, before going back for instructions, but even after checking them, I couldn't survive more than 20s :/
Noted! I'll need to add more clarity to how you play in the future. Hope it wasn't too frustrating! Thanks for the feedback!