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Team Pebbles

19
Posts
42
Followers
A member registered Jun 18, 2019 · View creator page →

Creator of

Recent community posts

Really frustrating and difficult game, but it's kinda the point x) Love the artstyle. Good job !

Super clever puzzle game, could be easily expanded upon. Good job !

Super simple concept, but yet super effective and addictive. It could be have been cool to have the choice of type of unit we want at the end of each wave and also I think the health bar of the king should be more visible since if he die it's game over. Good job overall !

Really enjoyed the concept. I feel like the difficulty could be more progressive, at start I was destroying everything until I met the knight :o

Good job !

Nice concept that cool be easily expanded upon. Good job !

Concept is great and addictive, it reminded me of the .io browser games. I think killing enemies could have a bigger feedback (particles + sound effect).
Good job !

Really nice visuals and sound design, the idea is cool but I feel like the hitbox for killing enemies is way too small.
Good job !

A fun way to use theme with some nice pixelart on display. I feel like the cost opening doors is a bit expansive since there is a lot of them. Good job !

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Love the 2D/3D artstyle !

Agreed with the critics, we spent 2 days on the car controller, by the end we decided to embrace the jank. 
Thanks for playing !

A very cool portalesque game. Interesting puzzles, it was nice to include "voice acting" for the in-game tutorials.
Jump is a bit floaty and the throw is not super consistent but overall it's a really nice game. Good job ! 

Very cool music, and the simple art style fit perfectly. A lot of potential to expand upon.

Really cool game and concept, it's fun and it really made me laugh

Awesome concept and mood works great ! Also tutorialization is very clear.

Quite difficult to understand, but I love the concept and the art !

Nice music and visuals !

Fun game idea, I love the beetle with a gun aesthetic! I noticed that every time you press W in the DNA menu, some Aimium seems to spawn, not sure if that's a bug. Also, a simpler background texture could improve readability, as the current one makes things a bit hard to read and strains the eyes

Cool concept, very impressive for a game made in 16h. I would have loved to have more rooms to play with and make more intricate dungeons. 

I dig the atmosphere, some nice PSX shaders on display here.