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A jam submission

UPView game page

GMTK, GameJam, Up, Slime, Tower
Submitted by GELLET Killian, Carbon Loenan — 1 hour, 12 minutes before the deadline
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UP's itch.io page

Results

CriteriaRankScore*Raw Score
Style#28313.1273.700
Overall#43542.6203.100
Enjoyment#45742.3662.800
Creativity#53812.3662.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
a Slime Cube character that scale UP/Down to get out of a labyrinth tower

Development Time

96 hours

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Comments

Submitted

The game is beautiful, great art style. Transition are very smooth, and everything is very relaxing.

The concept of having every level on a single map is very nice too.

Despite all that, the level doesn't seem to be finished. I got soft lock one of the last and the collisions got me on the wall. And every level seems to be very easy to go through.  

Maybe next time you should add the tutorial in the end. I would prefer to have 2 levels well design even with a simple and overwhelming tutorial screen, than 6 tutorial level and no true level play.

Still, great job !

Submitted

I the framework here, fun to move around and change size and all, but I think for next time you should get the fundamentals in place before the art and asset arrangements. Too many problem spots and missing features, but again, I like the ideas here. 

Submitted

There are too many ways to softlock yourself in the game - missing colliders on the left side, pits without any way to climb out, etc., and the restart button does not work. 

The overall style and level transitions are amazing, though, very good job with that! Having everything in a single map is a great idea, I liked that a lot.

Submitted

Wow making a 3D game with this much style during a game jam is super impressive. You should be proud. Unfortunately have some performance issues on my craptop right now but I'll try again later.

Submitted(+1)

It looks a bit like Toggle from Little Big Planet 3, but you added more variations to the gameplay. I've been soft locked twice and couldn't finish the game. I wonder if using 3 forms instead of 2 was really that game changing. It makes the controls a bit more clunky, I was a bit lost with my keys and it made sometime the platforming more challenging than it's supposed to be. The idea of climbing a tower is very cool, I love the presentation, it made me want to continue playing the levels! Keep good work this is a great concept!

Submitted(+1)

Really liked the  style that you went with this game, but got soflocked  2 times in a row XD

Anyways it is a promising concept so good luck with your next projects!

Cool game idea, but I can't move left... So as soon as I'm small and against a wall, I can't scale up or move left to give space to scale up.

Developer

Thx a lot. Sorry I made a small mistake on the first Upload and kept it in French keyboard layout.

Ah that makes sense!