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SlimeMania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3919 | 2.579 | 2.909 |
Creativity | #5252 | 2.417 | 2.727 |
Overall | #5300 | 2.310 | 2.606 |
Style | #6124 | 1.934 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In SlimeMania you play as a slime which scale changes when it shoots or gets hit. This variance in scale makes the slime faster or slower and also changes the size of the projectiles it shoots.
Development Time
48 hours
(Optional) Please credit all assets you've used
Music by Davo32: https://freesound.org/people/davo32/sounds/628445/
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Comments
Cool game! It got hard pretty fast, which for me I think is because the projectile is quite small. I got 110 points
Cool concept! Maybe it was just me but my mouse was hidden when playing which made it really hard to aim.
i got turned invisible when i got hit
Challenging game! I liked gameplay and concept is very cool. Nice take on theme.
The gameplay is intense, and I love that fighting is the only way to progress. It fits the theme perfectly.
When the player shoot it shrink and difficult to collect the smile. But great concept.
I found it a bit hard to collect the slime when very small, but otherwise, great game!