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Scaling the peak with a garden on my back's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1376 | 3.632 | 3.769 |
Overall | #3302 | 2.940 | 3.051 |
Style | #3524 | 2.891 | 3.000 |
Enjoyment | #4807 | 2.298 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme because you SCALE a mountain and you also have a mini pocket dimension in your backpack (So size, scale same thing).
Development Time
48 hours
(Optional) Please credit all assets you've used
Free background from Craftpix.net that's all.
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Comments
Nice idea, tho I feel the backpack is really underutilized so in the end it's reduced to a annoying gimmick
(also, I had to scale the screen using browser zoom to have a reasonable field of view)
Very cool idea and well done for executing this premise well in only 48hrs 👏👏👏
I think the concept is really neat, but unfortunately I was unable to get the lever on the second bridge to work and after 2 minutes of shooting it, scrolling into the backpack reloading and shooting it again I gave up. I tried both types of ammo and different parts of the lever. If anyone figures out what I'm doing wrong please let me know because I'd love to see the story!
Nice little demo. I would appreciate if the movement speed was a bit higher, because it feels very slow right now. Also some introduction to the ammo types would be nice, it took me a while to figure out I had to press the button twice.
Having the garden world inside the backpack was really unexpected, well done!
It could use more love in the platforming controls to make them feel a bit more natural and pleasant.
I did read your block of text ;-)
You did really well. It's a great idea, having a microworld in the backpack. I love it. Please extend the game further !
Another idea could be that the guy in the backpack has a backpack as well, and we could zoom inside it too...
This game is so poetically beautiful. The concept is really really creative and I think it has a lot of potential. Even though it was pretty short, it made a really big impression on me and I felt that it conveyed a really strong emotional story. The idea of climbing a mountain with a little pocket dimension on your back, which you have to keep safe from the cold and the wind (at least, that's how I interpreted it) is just so lovable and peaceful. I like that the game mechanics don't get in the way of the story too much, and they have you moving in and out of the backpack all the time as if to check on it to see how it's doing. I would play this game from start to finish even if it took me a year. Also, really impressive for just 48 hours! (Did anyone read this block of text?)