I had a really good time playing this ! Sometimes it's quite hard, and for me it was not on the highest levels.
toxicode
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Hmm, ok, maybe something to try as a first step :
- after the piece is dropped, some machine cuts what sticks out of the container, and it is counted as waste score. If the piece is too big to fit the container, everything goes to waste
- then some machine fills the holes with some liquid, and it is counted as a unfilled score
(maybe you don't actually see any machine, and it's just abstracted for a score)
- player has a waste "life bar" and a unfilled "life bar", whenever one gets to zero, the game stops. Otherwise, you keep playing
- simplified variant : waste and unfilled are counted in the same score, only one life bar. But I think it's interesting to keep asymetry, it adds tension and a bit of tactics.
how a stylish twist this is ! The concept is so great. Now it misses some balancing to live up to the great idea.
You used letters to fit the theme "SCALE", but outside of this jam, I imagine you could redesign the final shapes to help balance the game and add more twists.
I liked that the E shape needed some planning to have blocks in the branches.
Interesting idea !
At first I thought I was guessing wrong (because of the screaming).
I think it would benefit being more difficult (with more variations on the eyes weights). Could it become somewhat a logic game ? Like : guessing the weight of an item give us clues when using this item to weight other things.
In the vein of mini-metro, but more minimalistic. This is good, with nice polished visuals. Played 4 times, delivered 330. But I wonder if there is much better strategies than connecting fast to the closest point. If there is, maybe showing me a much better score than I did would have made me eager to improve.
I LOVE emergence and I LOVE ant simulations !
So I was quite happy playing your game. It's the type of game where 96 hours is not enough, to fine tune the different algorithms, so this game needs more work to be fully enjoyable. I really hope you will make an improved version : this kind of game is really too rare and it has so much potential.