Great game. The visuals are amazing, the gameplay could be a bit longer and the world a bit more filled. A nice little touch would be to make the arrow grow bigger as you approach the target. But overall well done.
Petross808
Creator of
Recent community posts
Very cool game. Unfortunately, I had to stop, because the game would not allow me to create apps bigger than the long limit (2^64). The market graph is a great idea, but I would add a bit more interactivity. The apps don't even break with the maximum time investment, so there's really not much to do in the late game. But overall great idea, well done.
Great game. I was about to ask you if you actually finished it, but after finishing the last level, it seems like I don't have to. The game is pretty hard. I never actually used the spacebar ability because it feels very clunky. I would definitely change the camera, because the game requires you to interact with the environment ahead of you, but three quarters of your screen are behind you. Especially when you're small, it's very hard to know where you are. The humour is great. Loved the dialogue. Well done.
Cool little game, but all the rooms felt a bit boring and same. Instead of throwing tons of enemies in big rooms, maybe try making more smaller rooms with obstacles and only a couple specific enemies to add a bit of variety. Currently the big enemies with spikes were not challenging at all, since I could just shoot at them from across the huge room.
Cool spin on the classic tetris game loop. I just felt like the game did not reward me for placing the tiles well, just throwing them next to me as soon as possible without rotating seemed like the best strategy. Placing them sideways seemed pointless, since I couldnt really stand on them anyways, and upside down was pretty much the same as if I didnt rotate them at all.