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Petross808

22
Posts
5
Followers
3
Following
A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

Great game. The visuals are amazing, the gameplay could be a bit longer and the world a bit more filled. A nice little touch would be to make the arrow grow bigger as you approach the target. But overall well done.

Very cool game. Unfortunately, I had to stop, because the game would not allow me to create apps bigger than the long limit (2^64). The market graph is a great idea, but I would add a bit more interactivity. The apps don't even break with the maximum time investment, so there's really not much to do in the late game. But overall great idea, well done.

The scythe animations are a bit janky and not very clear in where the hitbox actually is, but overall a pretty nice game.

Cute game, but I got stuck at the lamp and could not finish it. It would be way better if the reeling was a bit faster or he could go through the platform. I've been trying for at least 5 minutes until I gave up. Cool idea and art though.

Very cute and cozy game, I felt so bad the first time I killed the little critter. Very well done!

The gameplay is a bit simple but the story and the art is amazing. Well done!

Very cool game! Nice puzzle design and even though the physics were janky at times, it was still quite fun to play. It would be nice to explain the aiming at the beginning because it took me a while to figure out I could shoot down as well.

Cute little game. I liked discovering what all the buttons do. Gets boring quite quickly though as there isn't any clear goal.

Quite and original idea and well excuted. The upgrades could be a bit stronger though and there could be a bit more of them. The progression is very slow right now.

Nice little demo. I would appreciate if the movement speed was a bit higher, because it feels very slow right now. Also some introduction to the ammo types would be nice, it took me a while to figure out I had to press the button twice.

Cool idea, I just wish there was more. I could see some interesting puzzles being made with this setup.

It seems like a cool idea, but ends after the first order. I imagine it would be a solid game if finished.

Cool idea, unfortunately lacks any reason to dodge the sea creatures as they dont seem to do anything, not even slow you down.

Cool little game. The idea with the bugs seems cool. The camera seems a bit weird and I wish there were some checkpoints. It was quite annoying running through everything again after I died, especially since the jumps were pretty difficult.

Great game. I was about to ask you if you actually finished it, but after finishing the last level, it seems like I don't have to. The game is pretty hard. I never actually used the spacebar ability because it feels very clunky. I would definitely change the camera, because the game requires you to interact with the environment ahead of you, but three quarters of your screen are behind you. Especially when you're small, it's very hard to know where you are. The humour is great. Loved the dialogue. Well done.

A nice idea. It would be nice to have a restart button when you lose and also see the range of the buildings, as I wasn't sure if my buildings were powered or not.

At first I thought I had to click and drag the copters and was very confused, but then I figured it out. Smashing copters was fun. Very simple game, but still well done.

At first I did not understand what to do as I did not notice the coloured eyebrows. One of the viruses also flew out and was so small it was impossible to kill. I could definitely see you expand on the idea with different viruses and behaviours. Well done!

Cool little game, but all the rooms felt a bit boring and same. Instead of throwing tons of enemies in big rooms, maybe try making more smaller rooms with obstacles and only a couple specific enemies to add a bit of variety. Currently the big enemies with spikes were not challenging at all, since I could just shoot at them from across the huge room.

Cool spin on the classic tetris game loop. I just felt like the game did not reward me for placing the tiles well, just throwing them next to me as soon as possible without rotating seemed like the best strategy. Placing them sideways seemed pointless, since I couldnt really stand on them anyways, and upside down was pretty much the same as if I didnt rotate them at all. 

Interesting concept with the magnifying glass, I just wish there was more to do. The levels feel a bit too simple. Being able to only move boxes when they're small could be something you could play with and make some interesting levels.

Thanks! That is one of the features we wanted to add, just did not have enough time unfortunately.