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Slime Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3121 | 2.826 | 2.826 |
Style | #3466 | 2.913 | 2.913 |
Overall | #3488 | 2.884 | 2.884 |
Creativity | #3742 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a slime that grows and shrinks as you eat things and take damage. You are also scaling (climbing) buildings.
Development Time
96 hours
(Optional) Please credit all assets you've used
Most of the art: Kenney.nl,
Font: SddStudio1988,
Music: Dark Fantasy Studio
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Comments
It was nice, but rough. It has a nice concept to be a catchy 2d platform, but it needs some improvement.
Gameplay:
- Simple controls, but not always functional. I found two major issue: the wall-jump and the dash. They work, but are not handy. For the wall-jump I think its needed a sound effect so the player knows when the slime is actually glued to the wall. Then, I would change how the direction of the dash is setted. I won't use the position of the cursor, but only A/D or Left or Right. This makes the gamplay more funcional and less frustating.
The other things works and I think there is room for new ideas. I liked to think that, in the third level, I had to be smaller to get to some platforms. So, the game would not become a simple "eat-eat-big-big", but also a more strategic one, where you have to be careful when to grow and when to resize.
Liked that you size is also your health, it makes you eat the enemies even without a score.
NB: when I died in the first level, the game crashed and I had to reload the page to play again.
Level design:
- I didn't found the second level very balaced. It's easier than the first one, you can beat it in a few seconds, even without the power up. I think the third one is a better example on how to increase the difficulty and also teach the player on how to use a new feature.
It also has a usless "enemy", the person on the left. You can't reach it and you can kill it only shooting the slime. So it makes you only smaller and weaker. You might change how the "slime balls work" (aka. If you hit something, you gain again size) or it's better to take it away from the level.
As I said, third level interesting, first good as tutorial and fourth... I think I got the idea of the final battle, but I missed a little the jumping part.
Graphics:
- For what I've understood, they are all assets and it's clear from different packages. The enemies and the silme have a completly different graphic from the others and it's quite unpleasant. This because they have no shadows while the others, even if simples, have them. So, please, be careful, because the style was cute and well fitted for the game.
NB: In the first level, you can pass throught the first railing on the tent, when you came from down below. It looks like a mistake, maybe it is better to take it away.
Music:
- Great absentee. In games like these it helps the player and gives the rythm to their action. I thought you didn't put it because you didn't have the time, but then it appeard on the fourth level. I hated you, just a little bit, because it fitted well the atmosphere and I didn't need to put mine. You know what to do, just do it.
Relevance to the Game Jam's Theme:
- Perfect.
So, in the end, it has some problems, but it can become at least interesting. I had some problems in the third level, but I decided to finish it. It was a challenge for me and here I've seen the potential.
And sorry if in some points I wasn't clear, I'm a little bit tired right now.
I appreciate the detailed critique. I can't really disagree with much of it. Some parts were definitely left a little rough, mostly due to burnout more than anything else. There were also some performance issues that only appeared in the HTML export, and there wasn't a lot of time to diagnose those. All in all, it was a great learning experience. Thanks for taking the time to look at it!
Neat! my screen lag abit when i get hit and the humans seems to only be runnning the opposite directions. oh i seems to be slowing down when i collide with a platform. great job btw!
Run tiny humans run!
Nice one! I had a bug that froze the game when hit by the spider, other than that it was great fun! :)
love the idea!
Wow, I never thought that slurping up humans with a big slime square would be so satisfying. I really liked the gameplay and the art was nice too. The collisions and physics are still a little bit buggy but that can be expected from a game made in such a short period of time. Overall a very fun and satisfying game.
I like how you really have to use the new abilities after you get them. Good level design too. Nice work!
Clever idea! The art is very nice, and the game feels really complete. The only thing I have to say is that some music would pull it together really well, but other then that really solid game!
I agree with that. We did pull in an epic music track to add some punch to the final level and it definitely made a difference, but by that point we were pretty burnt out and never got around to picking out appropriate tracks for the rest of the game.
Super squishy slime, very fun to play
Great use of the theme, and I love the unconcerned face of the slime. Your stretch and squish on the jumps gives a really nice feel to the climbing. I did manage to soft-lock myself at the beginning where one of the people ran down the edge to the bottom but I was too big to get down to eat him, but too small to get up to the next level.
But once I am not playing stupidly it was a good entry. Well done!
I like that you increase in size as you eat things, was actually pretty fun!
though I crashed it when touching that ant dude, and the godot project settings need be set to stretch to viewport!
otherwise GJ fellow godot user
Yeah, we noticed it tends to freeze up for several seconds the first time you get hit, but it seems fine after that if you wait for it. It was only an issue with the HTML export, but we didn't have time to dig into investigating that. Something to do with loading particle systems, I think.
Interesting game! Love the slime sound effect too... Check out my game as well!
ouuuuuuh slurpy and slimy. Very cute and satisfying game.
I really liked how you gained the powers as you went. I liked the menu sounds, but I feel like other sounds were missing. However, its still a fun little game!
I dont know why, but I love the sound of the menu.
visuals are nice! and movement is solid!
Good job!
Slimy, love the small slide with each movement.
I found the controls to be a little difficult, but otherwise, great job!
Thanks for giving it a try!