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A jam submission

POSYOSView game page

Defeat your opponents by calculated manoeuvres and growing whilst listening to raw guitar music
Submitted by JuppyGameStudios — 19 hours, 20 minutes before the deadline
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POSYOS's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14883.3473.347
Overall#22133.2593.259
Creativity#26313.2453.245
Style#26843.1843.184

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Game is designed around image scaling. The goal: Be bigger than your opponent in order to defeat them.

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets (art, music, programming etc.) are original, made specifically for this game by myself.

The game was made in GameMaker.

Game was made over 72hr period but totaled up took roughly 8-9hours to make.

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Comments

Viewing comments 43 to 41 of 43 · Next page · Last page
Submitted(+2)

Idea is simple, but execution is rly good. I love the graphics and sound design fits in

Submitted(+1)

Good game! Fun to play, but at times there was a bit of 'reverse rubber banding' where once the enemies go too big it would basically become impossible to clear the level. I guess that adds a good level of strategy to the gameplay on the other hand!

Submitted(+2)

This is a great juicy game!  The main menu music RULES!  When I clicked began play and the music changed I instantly closed the game so I could hear the whole thing.  Having a different song for each level is awesome!  I loved the screen shake, sound, and quick respawn on death as well.  

However, I felt like if you got too behind you were done for.  I paused for a second to write in my notepad, and got into the pictured situation.  I feel like the enemy was so big I couldn't avoid them, and I wasn't able to catch up.  I restarted the game to progress past this.  

Really great job!  

Developer(+2)

Little did anyone know, the earlier enemies can get too big and die. I removed orbs for Pleurp and Balck as the level would finish too quickly. 

I'm developing new ideas for the gameplay now the jam aspect is completed so in the likely event you get into that situation there'll be a feature you can use to assist you. I've noticed I left level select enabled in the project. Just press + then a numpad key (0-6) to change levels in-game - feel free to park Hewit in a corner if you wanna hear the tracks fully.

Great feedback, I'm happy you enjoyed this game.

Viewing comments 43 to 41 of 43 · Next page · Last page