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POSYOS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1488 | 3.347 | 3.347 |
Overall | #2213 | 3.259 | 3.259 |
Creativity | #2631 | 3.245 | 3.245 |
Style | #2684 | 3.184 | 3.184 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Game is designed around image scaling. The goal: Be bigger than your opponent in order to defeat them.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets (art, music, programming etc.) are original, made specifically for this game by myself.
The game was made in GameMaker.
Game was made over 72hr period but totaled up took roughly 8-9hours to make.
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Comments
It is fun and well-made but there is no explanation for how to play the game. I am just presented with 2 characters and 2 different colored balls and I'm supposed to get that I can eat both balls and have to be either bigger or smaller than the enemy.
It took me 3 or 4 levels to get the gist.
How to play the game can be found on the game page. I left tutorials / instructions off the game as most gamers just want to dive right in and figure it out. I'll edit the game page so instructions stand out more if you think that may help? Thanks for being patient enough to level 4 to try the game out.
(Edits were to correct terrible autocorrect)
This game was very fun to play! I defeated all the enemies and had a blast with the great soundtrack, i also liked how some bosses change a bit the gameplay from growing up to trying to make them eat your points to decrease size, awesome job!!
I love this game! The music is really good and the way your enemies (They even have names!) behave changes with every level is perfect! Great job!
THE MUSIC SLAPS, THE VISUALS SLAP, THE GAMEPLAY SLAPS
This is a damn good game, incredibly fun!! :3
Satisfying and addictive. Music is perfect. The end of level sting is particularly enjoyable. Rockin!
Nice musics ! The game is pretty simple but enjoyable. However sometimes I won by being by a bigger enemy without understanding why
I enjoyed this a lot, A LOT. Rules are simple, and from that a whole variety of tactics emerges: collect orbs / lure opponent from orbs / lure opponent into white orbs / kite opponents by warping through walls. I especially liked how you expanded the idea by making custom behaviour for different "bosses" instead of just shoving a lot of enemies into one level. It feels smooth and balanced in terms of speeds and sizes, never too simple or difficult. The art is solid, the music ROCKS. Congrats, you did it!
Simple yet really effective, great personality even with quite simple graphics. Music's really cool ! Well done
Like a little solo agar.io . it was fun to mess with enemies behaviour, like tricking them into eating the wrong dots, for them to shrink
Amazing entry for the jam. The gameplay is solid and fun, and the soundtrack is incredible. I also like how every enemy have a different AI, that makes you change the strategy for each fight. Congrats!
Simple gameplay, but I was impressed that you had a multiple AIs for different types of opponents. I expected one level and got several. I wish the hit boxes were just slightly smaller than the sprites so there'd be a little wiggle room for tight maneuvers, but I could also just be bad at the game. haha! Nice work!
Simple and intuitive gameplay, easy to pick up on the spot. Mechanic is definitely matching the scaling theme. Good job all around on the game. :)
incredible music! the enemy ai was really well made and i like how they would start running away once you got bigger than them. getting big enough and then just constantly ramming into the enemy was my favorite part of this game. i feel like this game would do really well in multiplayer!
Very nice, good solid game! In the beginning I misunderstood that I should not pick up the other coloured collectables since they make the same sound, but that was partly on me for being a little stupid and I quickly got the hang of it :)
Pretty simple game but good! It just happens you can run in enemies as soon as the level starts and win with at least half of them ^^
Awesome entry !!!
Music is good. Gameplay isn't much different, but pleasantly simply and clear/
I wonder if this names in game are some kind of reference?
Also check my game too, please :3
This game is so weird and simple, but I really like it! (Also, can you review my game too? ^^)
Really simple game with surprising depth! I really liked being able to distract my enemy to follow me instead of their orb so they grow slower. One complaint is that I got quite unlucky and had the enemy orb spawn inside of me many times but it was a fun experience overall
Simple game, simple code haha. I'll get the orb spawning corrected after the jam. Thanks for the feedback. Apologies for the annoying random shrinking.
The gameplay was quite simple to get the hang of in a good way, and the AI of the enemies progressed nicely towards the middle levels. It was an enjoyable experience. :)
All I would say for negatives is that the latter couple of levels felt quite similar and were thus quite easy to beat consecutively.
Great feedback thankyou. The gameplay is simple because I have young children and wanted it to be easy for them to play. The last two enemies were really difficult at first so I took away their orbs as a quick fix. Really appreciate your comment.
That's lovely, I hope the kids enjoyed it, you've done a great job!
Great music.
Could not stop playing.
Thankyou, that's means a lot. Glad you had fun!