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POSYOS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1488 | 3.347 | 3.347 |
Overall | #2213 | 3.259 | 3.259 |
Creativity | #2631 | 3.245 | 3.245 |
Style | #2684 | 3.184 | 3.184 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Game is designed around image scaling. The goal: Be bigger than your opponent in order to defeat them.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets (art, music, programming etc.) are original, made specifically for this game by myself.
The game was made in GameMaker.
Game was made over 72hr period but totaled up took roughly 8-9hours to make.
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Comments
I did it! I beat Balck! Even with simple graphics you fit a nice amount of personality in here. I like how the eyes point where you're moving
I did it! I beat Balck! Even with simple graphics you fit a nice amount of personality in here. I like how the eyes point where you're moving
Really neat game - simple and a lot of personality. It's great that each boss feels different, and I felt pretty smart when I realized I could bait the enemies to eat the wrong orbs. My two comments/suggestions: 1) it would be great to have one more verb as a player - maybe a dash or knockback or something like that and 2) I'm not sure if this was intentional or not, but diagonal movement is faster for the player than cardinal direction movement (if it wasn't intentional, you probably just need to normalize the player movement vector to have a magnitude equal to 1 - if it was intentional, ignore me!).
Two valid points I will take note of. It's a very basic concept game. I have grand plans for it. The diagonal movement is just an error on my part. My code is a mess, I literally just wanted it to be barely playable as I spent more time on the visuals and sounds. Thanks for trying out and offering supportive feedback.
My code is also pretty rough (in my game, there's a bug where you can get part of your previous round's score to count towards the score of a new round :D). Awesome job - I'm looking forward to seeing how you update it!
Well done! I love how the last enemies force the player to use all the mechanics that the orbs offer! Pretty fun experience!
This game is pure fun! Love the unique twist on the gameplay, and the music kept me hooked.
My Ball Was Bigger Than Theirs Lets Go!!!
This was a lot of fun. I liked the art style too! Great work!
Not sure if this game drew any inspiration, but it reminded me of the Mr. Vile minigame in Banjo-Kazooie.
Only inspiration for me was twisted metal 1 + 2 soundtracks. Never played BK so can't comment on that mini game. Will look it up though. Thanks for playing.
That was fun! Simple and efficient, thanks for the great time, congrats on making this in so little time, nice job!
Nice simple concept, I like it.
Art and Music is really great here and the idea is simple and easy to understand. Levels could be made to be Unique a bit more.
I believe the idea was to have the player get bigger then destroy enemy, But sometimes you can just be small and still destroy it.
Yep, twas a bug I thought I had fixed after tweaking collision code. All I did was enable speed runners in the process ha. Thanks for trying it out.
This game's straightforward gameplay is to my liking!
Such a clever idea and the game is so much fun. Imagine how much better it would be with multiplayer.
wow this was pretty solid, and seemed quite polished for how simple it is
≽^- ˕ -^≼
An interesting game! I liked the different soundtracks for each enemy. And the whole gameplay was simple but just challenging enough to keep it interesting. Good job :3
Pretty fun entry with some really creative concepts, and it reminds me a bit of Megaman, but I can't really pin down why..... Anyways, one of the most creative games here, and a good job in general!
I love the idea to have an enemy racing with me. That is an inspiration!
And the eyes always pointing to the forward. Good details! Thank you for the treat!
At first I thought it might be cool, it you'll have more control over enemy movement to let him eat white dots... And basically in the next level dude start to run for me and I thought... aha, that's interesting... And then more and more enemies approached with slightly different behavior.
I really enjoyed the game. Much more than I thought at first.
Art is consistent. Each enemy has his own OST which is cool! Player character moving eyes toward movement is a nice touch. Maybe if enemy looked at their current target it might be small improvement in that direction which I wanted to be there.
Very well done! And don't forget to check other games... including our of course :)
Haha their eyes were supposed to move but my code is a mess with the limited time scale and constant breaks between but appreciate you point that out. It is there just need to get it to work. Thanks for trying it out and the kind words. I'll be sure to check yours out. Wish I could try every submission. They're all fantastic.
Cool idea, but I didn't get that I was supposed to hit the other guy until reading the game page. Maybe have it so that there's a noticeably different animation when you can bump them? Sorta like how pacman's ghosts completely change color when you can eat them?
I was supposed change the sprite border colour so it flashed similar to the ghosts but just the outline but forgot to for some reason. I still had time to implement it too. Ill add this to my patch update. Thanks for the feedback.
Very fun, very simple no need to overthing stuff, it works like a charm so for me it's a 5/5 ! :D