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Treasure-Chest-Ographer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5038 | 2.498 | 2.818 |
Overall | #6455 | 1.853 | 2.091 |
Style | #6803 | 1.612 | 1.818 |
Enjoyment | #6925 | 1.450 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is about interpreting scale to create a map with rudimentary tools.
Development Time
96 hours
(Optional) Please credit all assets you've used
3D models: https://kenney.nl/
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Comments
Creating a treasure island map. Good idea.
nice graphics but very simple gameplay, overall good game and idea
Well, I've never had to use a sextant —and now, I know if my life depends on it, I'm doomed!
Nevertheless, for me, it was a really fun thing to mess with—since I didn't know with confidence what I was supposed to do or how, I just went for it and tried my best. Which — no surprise — it failed me.
If you're seeking feedback — I can say that it does become a little frustrating quite fast. If, somehow, you could divide the process into smaller, easier-to-reach steps — I think it could turn out pretty fun, since I would be receiving direct feedback from the game that I'm making the right assumptions about what the game wants me to do
But, to be honest, this is my first time seeing something like this. It is clear that you have a passion for it. And I'm glad you made this game.
woah, really neat idea! It was maybe too realistic tho to use, lol, mostly the sextant. I wish there was alitle more help/to do ad just filling out the map, while cool, was pretty tedious. could see this as a component for a bigger thing, but very well done! It is impressive work!!
very cool idea for the game! nice job
Very interesting Idea! I like where this was going, but it was a little complex for me