Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SYSRAView game page

Scale Objects and enemy to finish the Level
Submitted by TanPi — 14 hours, 1 minute before the deadline
Add to collection

Play game

SYSRA's itch.io page

Results

CriteriaRankScore*Raw Score
Style#3424.2654.265
Enjoyment#7653.6473.647
Overall#8293.7253.725
Creativity#25683.2653.265

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Scale Object To Finish the Level

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

Pretty great game overall! The controls were pretty fluid, visuals are great, audio was nice too, but one improvement might be to add some sort of indicator that you have selected an object, cuz when I clicked on the object I wasn't really sure if my input was registered and if anything happened.

Developer(+1)

I'll add it !!! Thank for playing and feedback!!

Submitted(+1)

Really cool game, the glitchy affect felt like it was a tad overtuned, and I would've liked a distinct indicator for when you've got something selected, but otherwise everything worked really well, the puzzles were really fun, and it was just a good time in general!

Developer(+1)

thanks for playing!!

Submitted (1 edit) (+1)

I think this is my favorite artstyle of the jam! It is incredibly beautiful and nice to look at. Gameplay feels really good too. The only feedback I have is that maybe I would make the jumps quicker. They feel a bit slow. but that s just personal taste. great work! You deserve way more ratings

Developer(+1)

Thank you so much for Playing !! 

Submitted (1 edit) (+1)

Great game I really liked it and felt compelled to reach the end. On level 4 with the spike pit and playing enemies I felt the mechanics were working together really well. I noticed a few glitches and I think I got soft-locked a few times. I think having a restart level button would be really useful. In level 3 I think the spikes right before the door have no hit box. When I got past level 4 I was just shown this screen :/. I think this is one of the best uses of the scale mechanics I have seen and I really like the simple art style. Great work!



Developer(+1)

thank you for playing and the feedback!!

I Uesd textMesh instead of regular text it is have some bug in Webuild ill fix one the jam is over..

Viewing comments 24 to 21 of 24 · Next page · Last page