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Kobold Cuisine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #77 | 4.553 | 4.553 |
Overall | #284 | 4.014 | 4.014 |
Creativity | #369 | 4.085 | 4.085 |
Enjoyment | #1355 | 3.404 | 3.404 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a [small] kobold, using the powers of the [Time Scale] to [scale] your cooking ability by recording your actions.
Development Time
96 hours
(Optional) Please credit all assets you've used
Music
"Awesome Call" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
3D Models
Barrel - Quaternius
https://opengameart.org/content/lowpoly-modular-dungeon
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Comments
An excellent little puzzle game!
Could very well see a larger (but still smol kobold) version of this in a zachtronics-esque framework, where I can share solutions with friends, and we compare little GIFs of our working. Though, for that to work, it would need to be more “problem-solving” than puzzle, specifically I think this would benefit from being a little more forgiving with the number of ticks, and instead letting those who are inclined pursue more optimal solutions (perhaps providing separate dimensions to explore, such as number of time-loop clones, etc).
great feeling game with a premise and gameplay loop that a perfectionist automation loving being like me loves! However I felt that the game was a bit too hard and perfection requiring. I had diffuculty passing level 1
Wow, the cutest!<3 In love with the little Cobold
Charming game with fun looking characters!
we both used kobolds in our game!
Super fun! Love the art style and the little guy chef
LOVE IT if u like to try my game out u can, i love your art stlye for it and its was a amazing game
The timescale + overcooked mechanic is just... chef's kiss.
Very nice! Love the art and style.
Oh no! the furries have taken over the game jam! or should i say scalies...
jokes aside, veeeeeeeery cool concept, my only gripe is that recoriding actions and making sure they're timed properly is very finicky, so finicky and hard i couldn't get past the first level! Maybe if instead of creating kobolds by recording it was instead a timeline like in opus magnum? but maybe that would be too unintuitive for players and time consuming to develop...
Nice game!
The visuals are terrific, and I'm a sucker for kobolds. Well done.