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Hectogram's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #361 | 4.089 | 4.417 |
Overall | #748 | 3.755 | 4.056 |
Style | #1029 | 3.858 | 4.167 |
Enjoyment | #1561 | 3.318 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game uses scale, and you can scale up or down letters and units.
Development Time
96 hours
(Optional) Please credit all assets you've used
Sounds : freesound.org, Kenney, Hurt Record
Font : Nexon Lv1 Gothic
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Comments
Cool and interesting game that plays with converting units. I like the diagrams showing actual things after submitting answer. Best game I've played so far.
Really good concept and execution, this would make for an excellent educational game. The only problem is that I'm dumb.
Wasn't expecting grade school unit conversion coming into this, but its fun!
Really well done! I really liked the concept and keeping it fresh by adding more mechanices later down the road. It also got my brain thinking which is nice sometimes :D
really creative on the concept of the game, the game is enjoyable and challenging
Fun use of the theme! I feel like this could be a teaching game for learning SI unit prefixes! The zoom out animation between levels is *chef's kiss*
Great Idea! It would be fun just to teas the imperialists, to make a level where you have to balance their units.
I think this would help greatly in schools as a fun way to tech the metric system. Terrific job!!!
Hey, full marks! This game was such a neat treat. The puzzle idea was neat, not super complicated, but you got a ton (hehe) of mileage out of it. I especially loved the relative weight visualizations. Both really helpful visual cues for what needs to be fixed and really fun comparisons. "Oops, I accidentally weight a coin against THE SUN. Also I guess that's on the order of magnitude of the weight of the sun, good to know." Really fun, really liked it. Once I got a puzzle mostly solved I sometimes brute forced the rest (eg. one scale is done, the other seems like it fits, I'll just move some zeroes around until it works), but mostly I just felt proud of myself when I got it right. Having some intuitions about the scales helps a lot with ballpark organizing the pieces, then it's just sort of toiling about until it actually fits. I really enjoyed it, I think it's my favorite game so far this jam.
I only have two (relatively minor) notes:
The mechanic where you click to flip the value of the boxes felt a little too hidden-information-y. I felt like I was being forced a little to brute force the solution because there were so many possible combinations, not all of which were possible, and it was too much to keep in my head. I still did them, but usually I spent more time trial-and-error-ing than actively solving the puzzle.
Also, I wish there was clearer signage for what the letters represented. I had a sense of what they all were, but especially because there were boxes with the same letter in different colors/cases, I found myself checking that modal a lot and trying to remember which was which, which interrupted my train of thought. I think a scrollover tooltip would've made it much clearer/easier to work with.
Thanks for a great game!
Hey, full marks! This game was such a neat treat. The puzzle idea was neat, not super complicated, but you got a ton (hehe) of mileage out of it. I especially loved the relative weight visualizations. Both really helpful visual cues for what needs to be fixed and really fun comparisons. "Oops, I accidentally weight a coin against THE SUN. Also I guess that's on the order of magnitude of the weight of the sun, good to know." Really fun, really liked it. Once I got a puzzle mostly solved I sometimes brute forced the rest (eg. one scale is done, the other seems like it fits, I'll just move some zeroes around until it works), but mostly I just felt proud of myself when I got it right. Having some intuitions about the scales helps a lot with ballpark organizing the pieces, then it's just sort of toiling about until it actually fits. I really enjoyed it, I think it's my favorite game so far this jam.
I only have two (relatively minor) notes:
The mechanic where you click to flip the value of the boxes felt a little too hidden-information-y. I felt like I was being forced a little to brute force the solution because there were so many possible combinations, not all of which were possible, and it was too much to keep in my head. I still did them, but usually I spent more time trial-and-error-ing than actively solving the puzzle.
Also, I wish there was clearer signage for what the letters represented. I had a sense of what they all were, but especially because there were boxes with the same letter in different colors/cases, I found myself checking that modal a lot and trying to remember which was which, which interrupted my train of thought. I think a scrollover tooltip would've made it much clearer/easier to work with.
Thanks for a great game!
Super clever idea! I couldn't beat the second level hahah 😅 But I like the idea, and the animations showing the weight difference are super cute. Nice work