Fun Idea. The early stages are rather difficult, but as soon as all nodes are online, everything flows nicely.
The game would benefit from some visual clarity. Also I'm unsure how the fixing of bugged connections works. Should one click be enough? I had to spam click, to get it to be debugged.
With some more polish it could be a really fun game!
PlayingPenguin
Creator of
Recent community posts
Nice game and great style. I especially liked the music. It worked well with the entire ensemble.
I just personally didn't get what the different tower types were supposed to be.
By only spamming the first I survived easily. Maybe some explanation or gradual addition of different towers might be helpful.
Other than that really great!
Fun concept. Two things that tripped me up.
1. When going into the arena i immediately fell off the edge of the walkway, because i didn't see it. Maybe add a collider, or open the door and close it later.
2. Is there a cap on maximum tilt? Because I couldn't get it to tilt any further. But it was still enough, that I could walk pretty well. Other than that. Great game!
Interesting Idea.
Some Feedback:
It would be cool if the win condition could depend on the stability of the orbits. You could just destoy planets on collision, and see if 3 seconds in the simulation all conditions are still fullfilled.
Also the lack of sound was a bit strange.
BTW. there seems to be a bug, where sometimes there is just no background image.
With a bit of polish, I think it could be a fun game!
And kudos on making all of the assets yourself!