Very nice factory game with great visuals.
Maybe some sounds would have been nice, but great game otherwise. Congrats!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3989 | 2.551 | 3.375 |
Overall | #4827 | 2.457 | 3.250 |
Creativity | #4831 | 2.551 | 3.375 |
Style | #5292 | 2.268 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well, you are building the facility to weigh packages of gold. Get it? Literally "built to scale"? :3 Oh, also, the facility is huge. You can see a bunch of tiny human-sized doorways all around it, and the packages, boxes, palettes, and shipping containers have all been built with the scale of those doorways in mind. The main gameplay loop is also increasing the "scale" of the operation by upgrading the facility with more belts and employee houses.
Development Time
(Optional) Please credit all assets you've used
Victor Mono font - https://rubjo.github.io/victor-mono/
That's all, everything else was made by me during the jam! :D
Very nice factory game with great visuals.
Maybe some sounds would have been nice, but great game otherwise. Congrats!
I also didn't really know what the scalehouses did going into this but still quite the enjoyable little game
Good Job ^^
Simple idle game, nice optimisations, ran well on my computer! Liked how u placed all the items in the environment too, its like a real factory.
Some feedback would be:
Those are all great ideas! Yeah the scalehouses double the value of the packages that go through them, I guess I really didn't make that clear at all though, sorry lmao. Will probably implement a "full release" update later that adds better onboarding and a win screen once all upgrades have been unlocked.
Thanks for the comment!
Bit of a slow start as any good idle game ought to be, fun to see the numbers go up but bit of a shame there's no win condition! still, pretty creative!
Really solid! Tycoons are always fun, but i feel it could have definitely have used some more visual or audio feedback. Great job dude :D
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