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Scale Issue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #850 | 3.838 | 3.838 |
Overall | #1243 | 3.577 | 3.577 |
Style | #1484 | 3.649 | 3.649 |
Enjoyment | #1776 | 3.243 | 3.243 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player needs to rebuild musical scales to win
Development Time
96 hours
(Optional) Please credit all assets you've used
See the description for full credits & links
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Comments
I streamed this for my friend who's into music and she loved it.
I love the Art its super fun! and the music is great unfortanetly I dont know what to do with thee notes so I just collected all of them :)
Honestly one of the best music I've heard this jam. It was already really enjoyable just to sit down and appreciate the music. I'm not the biggest music theory person, but I still had fun collecting notes and seeing what notes fit. It also wasn't obvious to me whether the note the meteor whistled fit in or not... hehe. Still, it was pretty rewarding to see all the notes line up and form the scale, and I'm glad to see you taking into consideration of adding the feature of playing the scale once finished.
Although I also want music to build iteratively as you collect the notes, it seems pretty difficult to make music with such little choices in the beginning. It'd also be cute if over time we collect more of the little dinosaurs to follow and help us on our journey, like what we see with the thumbnail. Overall, it was a fun game with amazing music, so great job on your submission!
I'm really glad you liked the music!! Although if Meteo's whistling wasn't obvious, I guess I might have to simplify the music some more :D
Building up the music as you collect notes sounds interesting on paper, but in the game it would likely be at the cost of clarity for the puzzles. If a note can't occur (or occurs less) when it isn't collected yet, it becomes more difficult for the player to know if the note fits. It's an idea I fiddled with, but decided not to use. Collecting more dinos would be fun though, I'll definitely write that one down!
So far the best music-themed game I've played this jam, could be a really nice educational game! I'm always a little unhappy when the camera's y position strictly follows the player in platformers, but I could live with it. Two minor music theory nitpicks:
Also a weird bug in level three where there were two Db notes and collecting both of them prevented us from solving the level.
Apart from those nitpicks, I really like where this is going! Also a really nice touch that all the background music was in the correct key!
Very nice to hear! It did occur to me that this could be used for educational purposes, but I'll keep that in mind for the future!
Preferably I'd had the camera done as well (likely moving to in between the player & Meteo and/or slightly in front of the player), but with only a few hours left I decided that would give me more trouble than it'd be worth.
I can't believe I forgot about the clefs after every detail I put in there.... Even knowing it won't change much for most people, I hammered myself on getting the details right for those who would notice, so that one's kinda shameful 😅 And you also made me realize I forgot to program in the natural as well. Looks like a next version still has lots of work to do :)
Yep, the bug in level three is known. The double Db breaks the end of level check, but my brain was too mush to figure out how to improve that check so that even if you had a double note it'd not break the check (hence why in level 4 there's a note in the wall).
Even so, glad you enjoyed it! And I'm glad you picked up on the music as well :D that was intentional to make it easier for those who don't know musical notation so they could still hear whether the note would belong in the scale!
Loved the pun title. Very cute dinos. The tutorial was slightly hard to follow as the little meteor moved around with the text and I moved around and he moved with me and it was a bit of a mess, but I got it.
At first I wasn't sure how I was supposed to know if the note was correct, as I would make the meteor play it, but it'd give me no inditcation on if it belonged to the scale or not. Thankfully, I noticed that at the top of the screen it gave me which notes were supposed to be flat or sharp or just normal. It also helped that I know how to read music like that as opposed to with the letters.
The music itself was cute. I'm not sure if it built up over time thanks to me collecting notes or if just kept going by itself with no changes (pretty sure it was the latter). In any case, nice game
Thanks for the feedback! I'll make sure to note it down if I continue with this game. Perhaps making textbox static with the pointer just moving along could help.
As for knowing which note is correct: the answer is hidden in the background music, so needing to read music isn't completely needed (but still helpful :D )! That's also why the music just looped, so the player can keep listening to it and try to hear if the note is in there/harmonizes with it. I guess I'll have to make that clearer as well next time around 😅
An original take on the theme, I liked it! Good art and music. I think it could be nice to hear the scale play at the end of the level after you get all the notes.
Thanks a lot, glad you liked it!! Yeah, (re)playing the scale is a feature requested more often, so for a next iteration that'll definitely be in there! :D