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Cartesia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #328 | 4.111 | 4.111 |
Overall | #839 | 3.722 | 3.722 |
Enjoyment | #970 | 3.556 | 3.556 |
Style | #1801 | 3.500 | 3.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The playable characters represent the X Y and Z axes, and the X and Y characters can scale in their respective directions to solve puzzles and "build" a shape (they "scale to build," so to say)
Development Time
96 hours
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Comments
Very well designed game. I like you use the first two levels as the tutorials Really fun to play
Nice puzzles! Zed is really hard to control, and there really should be a reset button.
What a neat puzzle. Took me a sec to figure it out which is great for the genre. So cutesy.
Loved the idea! Loved the puzzles! The Zed movement drove me INSANE! The fact that you could drift off-screen and not know how to get back was irritating at times and the slow responsiveness of the direction changes as well. I think a bit snappier on the directional changes with a arrow bubble indicating where you were off-screen (or not being able to go off-screen at all) would have put this game over the top! Nice job on it!
fun puzzle and has great concept that easy to understand. but zed always fly off screen, how naughty he is
Fun puzzle game with some good puzzles in it! I did notice that there were a few bugs with regards to collisions since my xog fell out of the ground a few times. Other than that though, fun! If you have the time, I'd also appreciate it if you checked my game out!