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MapTeleporter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #42 | 4.471 | 4.471 |
Overall | #417 | 3.931 | 3.931 |
Enjoyment | #959 | 3.559 | 3.559 |
Style | #1238 | 3.765 | 3.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game explores the mechanic of changing map scale. When the map scale changes, the player's position doesn't. You can use this mechanic to get access to some location where you cannot get by movement
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
5/5 Creativity
Nice chill puzzle/ hidden object game, great sfx as well!
Damn thinking with maps. Love the concept and execution, I can imagine why you didn’t have more levels.
Haha, it took me sometime to design a whole complete level that is long enough but no too difficult
Crazy satisfying and neat, understandable puzzle. The sfx were so crisp as well.
Really great submission, unlike any I've seen. Just wish there was more and I think it could easily be made into a full game too.
Thank you for noticing the sfx. It took me some time to give every control a feedback effect
This can be Jam winner.
I'm flattered. Thank you for liking this game so much
Wow! What an amazing game! It's such a nice idea and it fits the theme so well.
Congrats!
Thank you for playing~
5 stars! Great use of theme. It took me a second to understand how I'd be transported on the map when zooming out but managed to figure it out halfway through. It'd be interesting to see how you could build more variety in your puzzles
Thank you. I'm really glad you like it
Be sure to check mine
Of course~
The game has its own identity in the jam. Even though lacks some features but a very competent jam submission.
Keep up the good work.
Thnak you. I will keep developing it into a full game.
This was really fun, if a bit short. The mechanic feels very clever, and it melds nicely with a puzzle adventury atmosphere. I also liked that there was a bit of added complexity with the items you have to collect to get to certain places, though I'd have liked some more of that sort of thing -- i.e. things that make the puzzles a bit less straightforward to solve? But I think the map zooming as a core mechanic is really good.
The game also looks and feels great; nicely done!
I actually had some stage design that will introduce more mechanics like special items or NPCs with spercial abilities. Thank you for your awesome advice.
I was going through my comments on my GMTK 2022 submission and saw that you commented on my game 2 years ago and also submitted a game this year. LOL. Great job, really creative, the sounds were nice. Its awesome to see you're still making games. :D
It's sort of becoming my annual plan lol . I take this chance to practice my game design skill. I'm happy you notice it!
I really liked the puzzle concept, it made you think about where you were moving and how to scale up to get to where you needed to be!
I'm really gald yoyu like this game. Thank you.
Cool concept! This zoom mechanic could make a very good great and huge exploration and narrative game fun by its own.
Thank you. This give me more confident to expand it to full game.
Really cool idea. Mayby it is short and easy, but it is so fun. Zooming effect is so satisfying.
I'm glad you like it. Thank you :)
Really liked the idea! very clever! fun to play, great art, great sounds, like that is change when the map changes! a bit short but this is a game jam so.. GJ! :)
Pay a little bit more time to add SFX to the gameplay. I'm happy that you noticed the effect of zooming process
Really great idea for a core mechanic that fits the theme super well. Really unique and a lot of fun to play.
Thank you ~
Super clever use of the theme! Had a lot of navigating the world, loved how well the top down map aesthetic fit what the game was going for. Would love to see this type of mechanic expanded into more levels in the future.
Thank you for your support. I'm planing to add more interactive objects on the map so that the player can use them to do more things
very clever! pic unrelated: https://tenor.com/view/me-as-a-baby-puppet-woods-tiktok-funny-gif-27176014
Thank you ~
Such a nice little experience! I love the zooming in and out mechanic. So clever, and wrapped up in such a neat little package. I hope you make a longer version with more fleshed out puzzles.
When I was designing the level, I do wnat add more elements to the map, maybe some special item or some map locations with different response when zooming in.
This game rocks ! The game is design is really smart. The controls work perfectly. I didn't encounter a single bug. Music was okay, animations were smooth. Very nice entry, GG to you !
Thank you~ Compared to last year GMTK. I finally have enough time to properly finish the game.
Congratz !!!