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Space Deflation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3324 | 3.039 | 3.154 |
Enjoyment | #3370 | 2.743 | 2.846 |
Overall | #3795 | 2.792 | 2.897 |
Style | #4380 | 2.594 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has shrink mechanics as a core gameplay feature.
Development Time
96 hours
(Optional) Please credit all assets you've used
ebitengine contributors for developing/mantaining ebitengine
deep-fold.itch.io for the backgrounds
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Comments
You create a great concept. In some levels you need to manage the size to actually win, not just be precise with the movement. Also the SFX are really cool! well done.
Found Game Mechanics very interesting, also liked the Level design as well.
Mechanic and music is cool! A more forgiving anc circular collider and less sensitive controls would have gone a long way
This was fun! Only wish the colliders were a bit more forgiving, felt a little cumbersome to control and to not have any leeway for failure made it a little hard. Otherwise well done :)
This was fun! Only wish the colliders were a bit more forgiving, felt a little cumbersome to control and to not have any leeway for failure made it a little hard. Otherwise well done :)
this is a pretty interesting take on the theme, and i like it, I just wish there was more control over the player's movement and rotation.
Wow, it's crazy that you made this in 48 hours. The movement is a little silly but otherwise its a fun puzzle game that needs more recognition!
Thank you!
Btw, I changed to 96hrs, I’ve f’d up the submission :/ Lesson learned: do not submit while restless.
bahaha dw I've been there. I had 5 hours of sleep last night being woken up to try to explain something to another dev lol