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A jam submission

Scalable Dungeons (Game Jam Ver.)View game page

A top-down rougelike shooter with a twist - you build the dungeon!
Submitted by A a ron — 8 hours, 4 minutes before the deadline
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Scalable Dungeons (Game Jam Ver.)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4234.0514.051
Enjoyment#8913.5903.590
Overall#13423.5473.547
Style#31653.0003.000

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build the dungeon itself by scaling the rooms.

Development Time

48 hours

(Optional) Please credit all assets you've used
Art: https://www.kenney.nl/assets/tiny-dungeon
Font and cover page: By my good friend @Fractyl
Programming and everything else: By me

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted

This game was really great! Everything about it was really intuitive and super fun. I've never seen level design be that simple yet fun! Literally my only issue with this game is that sometimes when you were trying to scale rooms the scaler UI would disappear before u reached the end, but other than that this game was as close to perfect as possible!

Developer

Thanks for the feedback, and I'm really happy that you appreciated my game!

I'll look into the UI bug... I'll try to fix it in my non-game jam version of this game.

THIS WAS SUPER FUN!!! One of my favorites so far. The level builder idea is really cool and then game play is typical shoot the enemies while running around. Great concept, great style with cute art, the weapons scale well, enemy sprites are great. Took me a minute to figure out what to do/how gameplay worked, but once I did this was super fun! Great game. 

Developer

Thanks for the feedback!
I'll make a better tutorial in the non-game jam game, since the game does seem a bit hard to get the hang of.
Otherwise, I'm really happy that you enjoyed my project!

Submitted

Very fun concept! I could definitely play it for a while. I like the fact that you control the time size of the rooms. I’d make the shooting automatic, since there are no reason to not be shooting all the time. Other than that, cool game!

Developer

Thanks for the feedback!
I'll add an option to toggle automatic firing in the non-game jam version.

Submitted

I couldn't figure out how to full screen this game, I really liked the risk/reward of going for the extra upgrade though. Ultimately I thought Id built an amazing wand and took too big of a risk trying to clear every dungeon floor!

Developer(+1)

Thanks for the feedback!
You can't really full screen the game, as due to an unforseen bug zooming in or out makes the game break... 😅

Submitted

It might be good to make the Confirm Layout button stand out more when you have a valid dungeon, and when you're in the dungeon movement feels very slide-y and hard to control for the number of enemies/projectiles on screen.

Developer

Thanks for the feedback!
I'll put that into mind when publishing a more polished non-game jam version.
It would probably be a good idea to make a better tutorial, yeah...

Submitted

hey, this concept sounds realy cool but i dont really get how to play. I build something out but I dont see any button or way to start or change level

Developer

Oh... Sorry, I might've made the buttons not really look like buttons.
There's a small 'Confirm Layout' button in the bottom right corner of the level creation screen :/

I'll put that into mind when publishing a more polished non-game jam version, thanks for the feedback!

Viewing comments 6 to 1 of 26 · Previous page · First page