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T19's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2926 | 3.158 | 3.158 |
Enjoyment | #3069 | 2.842 | 2.842 |
Overall | #3342 | 2.930 | 2.930 |
Style | #3791 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to scale objects to solve puzzles.
Development Time
96 hours
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Comments
cool idea! the mouse movement are a little fast and some objects are kinda doesnt add to the level like the "lever thing" great job nonetheless!
Great game! I just got a bit confused with the buttons needing a certain size to work and the music at the last level was a bit too loud, but besides from that it had a lot of fun playing it!
Actually we did the music at last level loudly on purpose because we wanted to make people more energytic and cohesion woth the game :) Thank you so much your kind words and like our game.
Fun game I just wish you could set the mouse sensitivity as I would barely move it and I would turn in a complete circle. Great puzzle mechanic.
Thank you so much that you like our game, and also thanks for the feedback we will work on that issue soon.
I like the puzzles! The start is a bit slow and the visual in the game is a bit underdevelop, but for a jam game this is really cool.
Big thanks really, we will check that start again, thnk u for the feedback
Fun portal-esque puzzle game, particularly liked the level with the board on slope solution :)
I'd agree with some of the other comments that the ball and shooter sections felt out of place
As we think about shooter part, when we shoot the boxes are getting bigger. When they reach to max scale they are explose. We wanted to change the mood with those parts but we will think them and we will accept that as a feedback. Thank you so much for the comment and play the game.
Puzzle mechanics were interesting, very reminiscent of Portal and Superliminal. The hacking mini-game and Shooter level were very random and didn't really fit in though.
Actually we thought that we need to change the mood so we added those parts. We didnt want to go on same level. As we think shooter makes sense to scale because when we shoot the boxes are getting bigger. After they reach to max scale it exploses. But we will take your comment as a feedback and we will think about it later. Thank you for the comment and play.
This is a pretty cool idea, being Portal with growing mechanics! I did get stuck on the level with the table/chairs; couldn't find a box to grab anywhere. Not sure if I'm just missing the solution or if it's a WebGL issue.
The presentation is pretty basic, but the mechanics are all functional and fun to interact with! I especially loved growing random background objects like the clock. I'd love to check out the rest eventually!
First of all thanks for the feedback and kind words. In that level you will have to pass the level with clock or with the board game on the table. Maybe we should have indicated that, i will take it as a feedback too.
This game seems pretty cool, but I got stuck on the level with the twin elevators and the wall that you need to get over, because the player character wouldn't go through the door (button activated, door opened and all, but player wouldn't move through the gap)
Thanks for the feedback. I check it out and you are right you get stucked at door. Sometimes it works sometimes it doesn't but also works in editor too. WebGL issiues i think. We will fix it quickly.
Elinize sağlık, başarılı bir deneyim olmuş. Gelecek Jam'lerde başarılar diliyorum.
Çok teşekkür ederiz :)
I really liked the portal style levels where you had to change the size of objects to solve the puzzles. My only feedback is that I am not sure why there was the hacking minigame and shooting game. I did not enjoy those game modes as much as the puzzle rooms. But still I was impressed with how much you did in such a short time! Great job and really creative.
First of all thanks for your feedback. As you say portal style levels are good but we didn't want to just stuck with puzzle levels and add these levels to change the tempo.