Thank you?
Dorcat Games
Creator of
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Definitely an improvement from the Jam game!
Maybe have the game last a couple more floors as I completed the game on my second run, also there is no cooldown on your weapon and most enemies can't get an attack out before being killed.
Overall could use polish but the concept and basic gameplay is there!
It's been a while since I've worked on it and I'm always working on other projects even if it doesn't look like it, but if there is more demand for it I'd definitely consider fully fleshing out this game as it still has some mechanics that aren't fully in the game yet and some Enemies in the files that just need to be added to the roster. I'd also add more in general, but at the moment not enough people care about this game to warrant me taking time off my current one.
I tried to make sure the first level at least was very welcoming to newer players with plenty of safe spots, only one obstacle to worry about at once and plenty of given time, I'm sorry the difficulty felt a bit overwhelming, if you could let me know what levels/sections/mechanics you found difficult I would be happy to look into it. Thank you for trying!
It's technically my second platformer but the first one is not available for public, and this game actually would've been a little longer if I didn't start late as I found the Jam 5 days before submission and thought I'd still give it a go!
Also the Timers and Text colours are not correct in the HTML version which I think is an engine bug and not within my control. you are in fact supposed to be able to see what you're doing in the final Level lol.
Controls are good and the spiral pattern is fun to dodge, although I didn't know what the goal was. The other ships aren't a threat and they drop collectables that don't have a purpose as far as I'm aware? Also a Health Display of some kind would've been nice. It's a good base to build a game off of.
I finished playing another jam game while this one downloaded. I think this game would've worked better from a top-down perspective, and having your mouse (the thing you aim with) be invisible and replaced by the green ball on a line made it hard to aim at where intended. And I think the weapon upgrades shouldn't despawn as in Hard mode they're basically required to progress.
If you're playing the HTML version the Countdown Timer is pure white for some reason, when downloaded it should be a lot easier to see what's happening. Thanks for the feedback! All the levels went thought many revisions to get the difficulty right but still allow mastery over a level so I'm glad it was appreciated. :D
If you like platformers, bullet hells and going fast you might like my game, I'm very proud of it! https://itch.io/jam/bullet-hell-jam-2023/rate/205903
Thank you! I did work a ton on making sure the Player feels good and fair to control.
And I see what you mean by the jarring camera movement as to make up for a more zoomed in camera, the camera doesn't follow behind you but ahead of you so switch directions means it has suddenly a lot to move. Thanks for the feedback! :D
Hi everybody in the comments! I'm the programmer of this game and honestly this was a hard one! I know there are a few game breaking bugs, lack of animations or not much variety. And lots of the animations and assets were made for the game but it is from lack of time I wasn't able to put them in.
There is the game breaking bug where you can't move for whatever reason and I encountered this myself in creating the game and thought I had patched it out many times but it kept happening, so I am sorry about that, my bad. The art team members did an amazing job.
Congrats to anyone who avoided the bug for the full duration of this very short game and reached the End, or found the not very hidden secret.