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Dorcat Games

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A member registered Aug 21, 2018 · View creator page →

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epic 

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the fog

Really neat and cool idea! sort of a hybrid metroidvania-souls-like.

I found outrunning the enemies to the next fountain was the quickest way through, especially for no reward/reason to kill them.

Pretty good art and level design and the boss was a decent challenge.
Could definitely be expanded upon!

Those are some good suggestions! I'll definitely consider those ina future update. Thank you so much for playing!

Thank you so much! I was really aiming for a relaxing experience with only a bit of challenge, so the background is important! And the Dev score just gives an optional challenge to think about the level in a different way.

Thank you for playing! One hint that helped a play tester for that level was that you have to place the Green block twice.

Thank you! although I didn't create the music/sfx myself it's still quite a task trying to find ones that aren't obnoxious :P

Well, look at that!
That's nearly my game! :D

Although still a unique concept on scaling blocks, putting the control of the scale directly in the hands of the player makes the game keep the vibe of a traditional fill the board puzzle game. The aesthetic reminds me of Lego, bright saturated colours, and the stumps that they attach with.

I will add I had some trouble placing some of the blocks on rare occasions, but a good game nonetheless!

Thank you for checking it out! I played your game and have to agree it's similar!

And is that aesthetic a good or bad thing? xP

Thank you I'll look into what could be blocking Level 5 from being clicked.

I remember planning to make sure it fills in fully before showing the victory screen but I must've forgotten at some point. Thanks for playing!

What's your OS and browser? Did you press Enter or click the play button? It's not an issue I've encountered but I'd love to fix it if possible.

I didn't know you could shoot yourself, oops. great game!

Nice Puzzles and optional challenges, not too long and pretty graphics. Good Game!

Really cool concept, I just wish there was more visualisation for ship/resource routes, and I couldn't figure out how to stop/undo a resource route.

Crazy good art and polish! Three Scepters and lots of weapons can't win forever :C

Amazing art, cool mechanic, great game. A bit tough though I really struggled on the first level.
also:
 

I absolutely love the artistic and music style, frantically looking for the right person to direct the blocks is really funny. I enjoyed it more than I should have. Well done!

I was a bit lost on what to do, I tried reading the manual and did what I thought was right, but after stamping and putting things in the tube and pressing submit it just ejected everything without any feedback. I do really like the concept though!

Puzzle mechanics were interesting, very reminiscent of Portal and Superliminal. The hacking mini-game and Shooter level were very random and didn't really fit in though.

YESS!

Unique mechanic and difficult puzzles! great game!

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Three bananas
 

I was worried it was too easy so I focused on harder levels, In a future update I might add more intermediate and easy levels so smooth the difficulty.

I wasn't aware of that problem, I'll have to fix that in an after-jam patch. Sorry about that

I'm gonna keep a snapshot here for people looking back from the future.

Sorry I do mean to add a on-screen button for it, but for now you can use up/down arrow keys or scroll wheel.

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Thank you! I was worried about the game feeling too simple, Glad you like it!

Thank you so much!

Thank you?

I really love the spritework,  the enemies are tough and the only way I found I could defeat the 2nd & 3rd floors is by baiting them up and attacking from below since they wouldn't attack back when above you. Good game for under a weeks work!

I can't tell if this is a positive or negative review

Honestly a great vibe, wish I could play it for longer.

Currently working on a first person shooter but with design ideas taken from the likes of 'Tunic' and 'Outer Wilds'.

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Definitely an improvement from the Jam game!

Maybe have the game last a couple more floors as I completed the game on my second run, also there is no cooldown on your weapon and most enemies can't get an attack out before being killed.
Overall could use polish but the concept and basic gameplay is there!

It's been a while since I've worked on it and I'm always working on other projects even if it doesn't look like it, but if there is more demand for it I'd definitely consider fully fleshing out this game as it still has some mechanics that aren't fully in the game yet and some Enemies in the files that just need to be added to the roster. I'd also add more in general, but at the moment not enough people care about this game to warrant me taking time off my current one.

Thank you for playing! I'll have a look at making those platforms a bit more reliable in an update!

Thank you so much for playing! And I do try to make simpler graphics still look good and I'm really glad how it came out!

Getting into the pattern of always submitting to a jam is good! Often times I probably had a playable game but didn't feel it was good enough to submit. So well done on submitting anyway as that part can be just as hard.