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A jam submission

Percy's Pulsating Plasma sPheresView game page

Monsters and mice and cheese, oh my!
Submitted by RedthePencilMonster — 8 hours, 48 minutes before the deadline
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Percy's Pulsating Plasma sPheres's itch.io page

Results

CriteriaRankScore*Raw Score
Style#36432.8502.850
Enjoyment#36912.6502.650
Overall#38262.7832.783
Creativity#39402.8502.850

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player resizes objects by shooting them with a plasma cannon.

Development Time

96 hours

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Comments

Submitted(+1)

Love the game!

Developer

Thank you for playing!

Submitted(+1)

A cute game! Admittedly similar to some other platformers I've tried from the jam, but I think that the aesthetic tips in its favor (I'm a sucker for pixel art, and the monster/mouse/cheese are all super cute to me). Nice effort, would love to see it expanded after the jam!

Developer

Thank you so much! I'm glad you enjoyed it! (^_^)

Submitted(+1)

It's a nice game you put out with the time you had. I'd say it's a good prototype to start with and works just fine. Nothing stopping you from adding more levels later :)

Developer

Thanks! There are indeed a few minor bugs, but I'm pleased that the interactions mostly work well. I hope to get around to adding more content soon!

Submitted(+1)

Love the chill vibe of the puzzles, looking forward to any future updates!

Developer

Thanks! It's kinda funny that such a zany concept would lend itself so well to a rather methodical gameplay style

Submitted (1 edit) (+1)

super cute game

Developer

Thanks! I was a little disappointed with the graphics of my previous jam entry, so I made the assets up front this time around in the hopes of making something a little more appealing. I'm really glad you enjoyed the aesthetics!

(+1)

Great start! As you stated, with more content this could really take off. Keep it up!

Developer

Thank you very much! I plan to! This was a fun challenge--if a little stressful at times. (^_^;)

Submitted(+1)

Very similar concept to my game, I really like it. Too bad you didn't have time to build  more levels. Good job, man!

Developer

I'm so glad you enjoyed it! Yeah, it was kinda painful to just cobble together a few levels in the wee hours of the morning and accept that this was all I could do, but hey, game jams are for prototyping. I can't wait to expand on this idea further!

Submitted(+1)

Well done! I agree that this idea seems like it could be expanded on quite a lot. I think that the size of the cheese should be relevant. Although I did love seeing the small mouse eat the big cheese, having the sizes be relevant could lead to sick interactions

Developer

Thanks! I did have some more complicated interactions planned, but they were cut due to lack of time, lol. Maybe in the future!

(+2)

A little bit tedious (e.g., if the cheese was at the wall and you shot it, it wouldn't expand, meaning you had to reset) but it was a nice lil' puzzle platformer.

Developer(+1)

Thanks for the comment! In post-jam versions, I hope to add some feedback to show if an object has room to expand--or maybe remove the check altogether, as the engine is actually pretty good at handling objects spawning slightly inside of each other. It remains to be seen ;-)