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Finite Scale Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #495 | 3.792 | 3.792 |
Overall | #883 | 3.708 | 3.708 |
Style | #991 | 3.875 | 3.875 |
Creativity | #1928 | 3.458 | 3.458 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player interacts with the world using a "scale machine" that scales objects. The machine itself was literally "built to scale" (stuff)
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
I love it! Intuitive and feels real good to play! I found it fascinating how well mouse aiming works with this perspective.
Great game!
Puzzles are very well designed and love the design of the character and levels.
Only thing I would have liked to see is some shadow cast from the player just to make positioning more clear during the platforming / jumping moments.
Overall, really enjoyed this.
Nice work! The level design is simple, but elegant and the physics-based interactions don't detract from the puzzles. I particularly like the choppy character animations--kinda reminds me of stop-motion.
cool game, was a lot of fun, good job
Hey great job! We have similar mechanics, but I think your systems and puzzles were done better.
Hahahaha I see what you did there with the FSM naming! Love the aesthetics and the VFX as well as the mechanics! Having the shrink ray also pull is surprisingly intuitive! Great work!
First one to comment on the name! I thought it was really funny :D Thank you for playing, I'm glad you enjoyed it
Great game. I love an art in it. A limit of scaling up is a really clever machanic.
Had a lot of fun! At first I was annoyed about pushing the balls around but I managed to figure out the pulling is tied to the shrink ray but not its meter. I hope this does well!
I tried to be a cool smart cookie and set up the levels to make people figure it out themselves. Turns out, I'm not valve - and it's not intuitive that you can pull stuff after you've filled your meter. But I'm glad you enjoyed it anyway, thank you for playing!
Very well executed with a fun art style. Had me wishing for more.
Really enjoyed the main mechanic! Really only gripe I had with it was rolling the spheres could be slightly finnicky but otherwise it worked super well, and I'd love to see it taken even further!
Yeah, I watched some pretty painful playtests of people trying to get the spheres into the slots, but at that point, it was too late to make any changes. Thank you for playing though!
Very well made game, especially in terms of looks and polish. The core gameplay mechanic was interesting, but it was a shame to not see it pushed super far - it never felt like the levels were difficult at all either. That said, it flowed very well from one level to the next and was overall a very high quality game.
In my book, that's a really high praise. I'm glad you enjoyed it, thank you for playing!
Really incredible! I really like the little twists where you have to juggle your scale meter between different objects. My only thought is that having scale-down and pull on the same input felt a little strange.
I enjoyed this game! I see how we had the same idea but different executions. I like the camera movement and the style!
I've had the camera mentioned a couple of times, I'm really glad it's something people notice :D Thank you for playing! (and just between us, your game has been one of my favorite submissions so far)
Preety much like the art. Physics also done very well
I'm really glad you like the art, I feel like it's my weakest link. Thank you for playing!
Love the art style and the camera movement around the player when he moves around the level, nice polish done!
Levels are not too difficult, good learning curve!
I'm glad you think it has a good learning curve, that was something I put a lot of thought into :D Thank you for playing!
Great camera and puzzle mechanics. The art style worked really well for the project and I'd love to play more
Thank you for appreciating the camera, I spent a fair bit of time on it. Thank you for playing!
Cool! I loved the fixed camera, and the mechanics were cool. It was a bit easy to figure out the solutions though, leading to moments where I knew what I had to do, and only had to go through the motions. Lots of potential here!
Making puzzles is always a difficult balance, but I'd honestly rather have you think it's too easy than too hard. Thank you for playing!
Fair enough!
I don't mean to be defensive, I really appreciate you taking the time to leave a comment. I'm just very eager to discuss my process and the game :D
And here I am stuck on level with 2 sphere,
to dev: great game between
I like this one a lot. Would love to see this one more fleshed out, it’s solid :)
Thank you for the kind words, and thank you for playing!