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Wodar

22
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1
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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! Paper's Please was an inspiration but I didn't have enough time and ability to add a bunch more references for people to look up for giving a verdict however if I comeback to this idea after the game jam that is definitely a direction I want to go in.

Wow, I am surprised at how fun your game was to play! I am usually not the biggest fan of this genre and I am sure you already know of some rough edges in your game (like no sound or visual indicator when you get hit) but the modals attaching to your ship in whatever orientation they were when you touched them is so FUN and a really creative idea! 

I can imagine getting a super goofy looking ship at the end of a run (a post game image of your ship is also something I would be interested in seeing).

Other than some of the obvious things to work on, a small tip I would give specifically to game jams is to tone down the difficulty. Unless a "core" mechanic of the game is to be difficult, people trying out a game jam game will probably not put in the time to "get good" and see everything the game has to offer. 

Overall I had a great time trying out your game and I am impressed with what your team made in 96 hours.

I was worried that it would be too much like normal QWOP but climbing the mountain has a very different feel!

Very well done and impressive that you were able to finish this in a game jam!

It was a little confusing trying to figure out how the game works at the start but after I got the hang of it, the music got got me into the mood of doing a relaxing puzzle. 

I think it was a good use of the prompt to go from "pixels" on a stamp to galaxies.

Great Job!

Very polished, the visuals all look nice, and good menus.

All the levels had a good ramping difficulty except for Level 16, for me, because there felt like an awkward jump you had to do at the end. I would have also liked it if the jump was a little more forgiving, like letting me jump .2 seconds after walking off a platform.

The platforms that scaled when you jumped was my favorite mechanic, added a small puzzle element to the game and made me feel smart even if all the solutions were straightforward.

Overall a great job!

The giant whale with arms(!?) and cyber legs shooting people and buildings is such a cool and wild design! It really sold me on this game. I think you already know the places to work on when/if you update it but getting more weapons and an upgrade system would be nice. Some music to fit the tone is a must, and good sound effects for shooting the guns and hitting the enemies.

Honestly you don't need to add much to this game, the whale design is just that compelling and a real selling point for this game.

I really enjoyed my time playing this. The music really set the mood.

The bee stickers bobbing up and down was a very cute touch too.

I want to see more "Zen Clicker" games now.

Cute little puzzle game, I did have fun "breaking" the game by scaling myself too large in a tight area so that I clipped to the end.

I wish there was some indicator (other than the scale above the box) that I was too small/too big to interact with the boxes (also, I had a bug where I wasn't able to push the box sometimes even when I was the same scale).   

Extremely unique idea. Getting the person to morph from old to young and back again is a very impressive feat. 

The music is spot on, I just wish there was more game to play!

I like the idea of changing the speeds of the game whenever you want but I am not able to get past the first enemy. In that area I just die even if I am not close of any enemies.

Fun take on snake. The visuals are great, especially the shadow effects, but as for the gameplay, it feels like there is nothing I can do about the lasers when I get to 10+. They just happened and I need to hope that I am not in their way when the warning spawns.

However, it is really smart to have the game continue and just cut off the lasered part of the tail when you get hit.

Going into the closet to change size is really cool, but the game feels too hard, at least for the amount of time I am willing to spend on a game in a game jam. maybe if there were a few more swords to be bridges it would have been more enjoyable.

rotating objects feels very clunky but it works. I am really missing a jump but that is fine that it doesn't exist. My favorite moment in the game is again going into the closet and coming out small.

I loved everything about this game. The music was great, the fish designs were excellent, the light platforming/puzzle elements fit with the tone perfectly, and I am a sucker for any kind of fishing game. I loved it whenever I fished up and new fish and got to see what it looks like.

It was so smart to have the camera pan down at the end to appreciate the fish tower we made while climbing

My only minor issue with the game was not knowing when it will end after I believe I had seen all the fish in it. Some kind of indicator that I was close, specifically before I was able to see the sky colors changing,  would have helped.

However, I can't say enough good things about this game. Great job!

This is a really fun spin on "tower defense." I can image something like this becoming a full game with different kinds of turrets and/or building blocks. 

I was very satisfying scrolling up and down my tower watching my turrets kill everything before they can damage me. The sound effects in the game were on point, itches my brain in just the right way.

Cute game, fantastic animation, loved the art.

took me a second to realize that you need to go REALLY slow with the brush. The dragon is really sensitive. 

I believe it felt odd to me because most tetris games I play have a different layout. "Up" is usually instant drop, "Down" is fast drop, and then there is an "A" button for rotating clockwise and "B" button for rotating counterclockwise.
Tab is fine for swapping boards. I would have also like a "hold" for blocks but it definitely isn't needed for a game jam.

Just to throw out an unsolicited idea, maybe what have happened is that the "weight" of cleared lines stayed on each side to force you to balance the boards even when you are good at tetris (there would need some extra coding and visuals to go with it, and I know that I was already rushing to finish my own game so calling for extra work feels a little hollow lol).

Can a goofy physics based game where it is hard to move objects with grabbers be too hard? I don't know.

I got the joke in the first minute or so of playing then it got really frustrating, especially when the objects are rotating around in my hands and I need to get the correct orientation. 

The visuals and style are VERY strong though. Really liked the aesthetics and that kept me playing even when it felt like the game was fighting against me.

I think that if the controls were a little more precise or if it wasn't so easy to mess up your progress I would have loved this game.

Good use of the prompt, balancing two tetris board is a smart idea but I wish that  "being good" at tetris wasn't also an optimal way to play this game.

The controls feel a little odd (like not what I was expecting) and I also wish there was like one extra step that differentiated it from regular tetris, but building out tetris in a game jam is already impressive.

The visuals were very strong, loved the parallax effect for when you are walking around.

The gameplay felt frantic but also frustratingly slow. The timer counting down on the milliseconds made me feel like it was going really fast, even though I never had an issue with the time, but at the same time, when nighttime happened it felt a little frustrating that I just needed to wait it out. The timer doesn't even move during nighttime!

We are given 6 locations to plant crops in but because of how quick crops die off and only being able to store one crop at a time, I ended up just using 2-3 locations for my whole play through. Maybe if I was able to anticipate the pumpkin lords needs I could plant new crops beforehand and get the timing right where the crops are ready as soon as he has a new request.

Overall a very strong visual style but the gameplay could have been tweaked a bit to have a more satisfying feel. 

Sorry about that, my own computer is usually near minimum volume so I didn't notice how loud it really is.
I also didn't put in the time to add volume controls.

I loved the art style, music, and sound effects.
I am listening to the music right now in the background and want to hear even more stuff from Polly!

Fun game! I really like how you are forced to add copies of your original towers on top of each other, great use of the "scaling" prompt for the gam jam.