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Chromatics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1948 | 3.188 | 3.188 |
Style | #2991 | 3.063 | 3.063 |
Overall | #3033 | 3.021 | 3.021 |
Creativity | #4057 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's difficulty infinitely scales. The player can change their scale in order to dodge/evade bullets and Items effect scales with each repeated duplicate collected
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
I like the idea, but I keep dying before I even get the first upgrade. I think there's something in the game I'm not getting. If you could turn down the difficulty I would love this game.
awesome concept, very polished!
This game has a bunch of 'juice'. All the hits felt very satisfying! Little tough to grasp at the beginning, but was a really fun game when I got the hang of it!
Good concept, I enjoyed all the special effects like screen shake and particles, as well as the different upgrades. I got the healing upgrade but couldn't figure out how to heal properly after killing a stunned enemy.
Great concept, good visuals, nice audio, and controls felt fluid and responsive. Overall quite a good game that feels polished.
controls felt super responsive and juicy, loved going small and zipping over to my next target
Cool game!
Pretty Cool. Like the design; clean and simple. A lot of fun and easy to learn. Immediate feedback/response to player action feels and sounds really nice.
good game :)