This was really, really cool! I'm in love with the aesthetic and atmosphere here. I enjoyed exploring the environment and seeing how it changed over time. I only wish the game was a bit longer... it felt like it ended rather abruptly. I personally don't think the game needs music, actually - I think it might make it feel less immersive - but some atmospheric sounds beyond the occasional static noise (which, to be honest, I found a bit irritating) could add to the experience. I did also find interacting with the dioramas a bit clunky sometimes; I thought picking up the final diorama was a bug at first, actually, and it took me a minute to realize what I was actually supposed to do from there! Still, I enjoyed this a lot. Great work on this. I'm happy to have this be my final game rated in the jam :)
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RAMA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #166 | 4.421 | 4.421 |
Overall | #481 | 3.895 | 3.895 |
Creativity | #619 | 3.947 | 3.947 |
Enjoyment | #1572 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is about using Dioramas to explore and unlock different areas
Development Time
(Optional) Please credit all assets you've used
See description for full credits.
Comments
Really great concept, mechanics, and take on the theme! Some atmospheric music would have really taken this to another level but I thoroughly enjoyed it overall! Awesome job!
Love the theme and the idea of changing real world environment with the diorama.
Played with Win 10, crashed on load, used compatibility mode for win 8 to play.
Not sure if the walking sound is supposed to be a glitchy sound, not fond of it if it is the case.
Overall a great implementation of this year's theme.
Nice game! You really nailed the cryptic vibe with the visuals, the sound could use a bit of work, though. It took me a while to figure out that I could pick up the bridge, but once I did, it was self-explanatory, so I do appreciate that the game doesn’t have much handholding. Maybe having a smaller map or a slightly faster walking speed could help. since exploring took a while and got a bit frustrating. Overall, really neat game.
Hey! I tried to run the game but it keeps crashing whenever I run it. I attached a pic of the crash log it gave me incase that helps. I really like the artstyle though! It reminds me a lot of inscryption.
i was so ready for a monster or something to show up, not sure if intended but it gave horror game vibes all around haha; neat concept, the style takes the cake though, really love the aesthetics, good job!
Fun game, love the style and the environment. One of the more creative entries I've seen. Super impressed, good job!
Well that was certainly interesting, the sudden end confused me at first when I all of a sudden couldn't move.
But otherwise it was definitely an experience, I can't really describe it as anything else.
Overall the dioramas being a scaled version of the environment was a really clever take on the theme. Add in how you shrink down to interact with this small model replica and any changes you made affected the world around you. It's as if you are walking around inside the models themselves but on a bigger scale.
Overall its very short and the concept could certainly be explored further, but its a good starting point should you wish to turn it into something bigger.
My only issue is that the overall area is very big with only a few things you can interact with, it makes it feel more like I'm just wandering around in hope of finding where I'm meant to go next. But otherwise its fine.
I really like the look of this but unfortunately it crashes on launch for me :(
I like the idea. Love the style.
I do kind of wish that you could look up and see something monstrous above the treeline.
Your forest environment was beautiful. You guys should be proud of yourselves. The puzzles were a lot of fun and the twist with the fire at the end was really cool.
Loved it. It felt really eerie. I found the sound effects a bit distracting. And I have one question: How did you export from Godot without the need for a PCK file?
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