Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ScaleShift​View game page

Submitted by WayneGameDev — 2 hours, 39 minutes before the deadline
Add to collection

Play game

ScaleShift​'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#36602.6593.000
Style#37262.8203.182
Overall#40492.7133.061
Creativity#45172.6593.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Gun scale

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (2 edits)

level design and the style are so good, im enjoy playing that, it is so completed. but the rolling box is frustrating some time, i know it is intentional (some of the puzzles use that to solve), but when u knew the answer, u still have to keep restarting to adjust the position because of the rolling is not a good experience. overall, the best game i have played so far.

Developer

Rolling wasn't intented. I just have no idea how to get rid of it.
Sorry about that.
Because of that, I made the restart button.

Submitted

oh, but i have a scenario where placing a small box below and the big box can roll over it and climb up to higher platform.thats where and why think the rolling is intentional. guess that just happy incident, great game anyway.

Submitted

probably my favorite puzzle platformer from the gam so far! Good job!

Submitted

It's a good art style and seems fun, although I couldn't make it that far since one of the levels seemed bugged to me!

Submitted

Couldn't get past a certain point because one of the boxes just wouldn't quite fit in the gaps as intended. It may have helped to make the gaps slightly larger as a workaround for the fact that they can rotate? Nonetheless, congrats on the submission!

Submitted

Fun game! Impressive number of levels, and nice mechanic. I wasn't ever quite sure if I was doing it right or utilizing wonky physics glitches to beat levels... I think the game would be better from a sokoban-style physics system, rather than true physics. Sometimes it was annoying trying to fit blocks into precisely sized holes.

Submitted

Good interpretation of the theme and nice controls, unfortunately the boxes were hard to push into the holes. So hard in fact that I could not complete one of the levels (you had to make a box large then small again)

Developer

Yeah. Couldn't figure out how to stop the player from roating the boxes.