Loved the concept! I liked seeing my character progressively being built out of the scraps as I continued to play. Dialogue was a bit confusing and quick to read, but overall a really nice game! :)
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Augment Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #585 | 3.838 | 3.838 |
Style | #616 | 4.086 | 4.086 |
Enjoyment | #691 | 3.686 | 3.686 |
Creativity | #1095 | 3.743 | 3.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game takes place inside the mind of little brothers, who always love to play and imagine their toys fighting in grandiose scenarios. The game takes the "built in scale" theme in both the narrative, as the kids play in little sets that are built in scale, and in the gameplay itself, as you need to build your character as the enemies continue to scale in difficulty
Development Time
(Optional) Please credit all assets you've used
See description for full credits
Comments
Such a cool little experience! I loved it! Managed to one shot the entire game :D
One thing you guys can try and fix, I thought there was an input delay on the attack, but the push button actually works on release, not on press.
But yeah, here's my bad boy :D
Very nostalgic to me, at first I wasn't really sold by the mix of both pixart and digital painting, but a friend told me that it could refer as toys been seen as video game character by the childrens so in the end I really liked it!
Gameplay wise it's simple, but enouth to tell the story and I also work really well with it.
The music was also really cool as the visual.
So yeah good job to all the team members I had a great moment playing it!
I loved this. Very cute narrative being told here! The art is real nice and sweet. I loved the character designs! And the last arena for the nightmare was well done (I didn't expecting the eye to blink! Gross! Haha)
A few observations! The dialogue went a little fast, especially on the intro, so I missed a little of it. And speaking of dialogue, I noticed that the brother that broke the toys, his dialogue was on the right when in the room, but in the fighting ring, his toy was on the left, along with his dialogue. It may have been better to keep both on the same side, as at first I was confusing one brother for the other.
The parry was a bit hard to get the hang of (I think I got it in the end, noticing that my parry only worked if I clicked on the enemy's first change of color instead of second) and I understand that the color solution was probably due to not having time to animate the attacks.
I wasn't sure why sometimes I got the chance to attack twice, but I'm not complaining there, the more chances the better.
This game was great! Thanks for making it! <3
Gotta say this is my favorite game of the jam, and I've played quite a few games now! Full story, awesome graphics, cool implementation of "Built to scale", seriously great job! I had a lot of fun!
Very cool ! It fits the theme, simple yet effective gameplay, nice story, just about the right lenght. Well done !
I really like the style and concept of attaching different parts. However, did not understand the use of luck aspect in this game.
I feel a sense of nostalgia from attaching all kinds of powerful parts and creating wildly imbalanced toys, like you might do as a kid. The final background is quite eerie, too!
Very cool and endearing, love the build aspect. Great visuals and music too. I just wish that the dialogue would slow down a little, as some of it would skip past me before I could read it.
Such a cool game. The minimalist narrative frame made all the difference. I know it's probably due to time limitations, but would love to see other mechanics for attack/defense AND new figures, a ton of them, like maybe 150, 200? I know you guys wouldn't let me down xD
Really endearing little game, had a lot of fun watching the character I built come together to fight the final boss
I LOVE THE ART!
The background paintings are amazing. Love 'em!
The game loop is super funny and nostalgic somehow (I'm not that old, I promise!)
The initial dialogue is very rapid but besides that the game feel polished!
Woah this is so unique and fun. I loved the art style and story :>
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